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Part of Outlaws of Thunder Junction
·
Instant
·
Outlaws of Thunder Junction (OTJ)
Live Play Data
Trash the Town
1%
Live Inclusion
Times Brought
237
Decks Running
109
Median Cast Turn
—
Drawn → Played
44%
Format
First-cast turn
n=19Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
237 brought · 110 playersBrought to game
237
Ever drawn
43
Reached battlefield
19
Still on board at game end
0
≥ -10.4pp
Players who cast this card win 26% of the time (n=18) , vs 16% when it never left the library (n=153).
When players drew this card but left it in hand, they won 10% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.7pp; 95% confidence interval -10.4pp to +31.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances3.7%
Library
48.1%
Graveyard
5.6%
Exile
42.6%
Hand
Commanders that played this card
in tracked games-
1
Riku of Many Paths
20 decks
-
2
Shroofus Sproutsire
16 decks
-
3
Pako, Arcane Retriever
13 decks
-
4
Wolverine, Best There Is
5 decks
-
5
Kotis, the Fangkeeper
3 decks
-
6
Legolas, Master Archer
3 decks
-
7
Cait, Cage Brawler
2 decks
-
8
Felix Five-Boots
2 decks
-
9
Fynn, the Fangbearer
2 decks
-
10
Oviya Pashiri, Sage Lifecrafter
2 decks
Card text
Trash the Town
Instant
Spree (Choose one or more additional costs.)
+
— Put two +1/+1 counters on target creature.
+
— Target creature gains trample until end of turn.
+
— Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Outlaws of Thunder Junction (OTJ)
·
Uncommon
·
Illustrated by David Auden Nash
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.