collections_bookmark Part of Outlaws of Thunder Junction
Trash the Town card art
Live Play Data

Trash the Town

{G} · Instant · Outlaws of Thunder Junction (OTJ)
1%
Live Inclusion
Times Brought
278
Decks Running
128
Median Cast Turn
6.0
Drawn → Played
41%
Format

First-cast turn

n=22
0%
T1
0%
T2
5%
T3
23%
T4
18%
T5
50%
T6-9
5%
T10+
Median 6.0 P25 4 · P75 7 · max 10
On curve 0% (0 / 22 cast on T1) Cast same turn as drawn 9%

The "good card" funnel

278 brought · 131 players
Brought to game
278
Ever drawn
54
Reached battlefield
22
Still on board at game end
0
≥ -13.4pp

Players who cast this card win 24% of the time (n=20) , vs 18% when it never left the library (n=180).

When players drew this card but left it in hand, they won 11% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.0pp; 95% confidence interval -13.4pp to +25.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

66 instances
3.0%
Library
47.0%
Graveyard
4.5%
Exile
45.5%
Hand

Commanders that played this card

in tracked games
Card text
Trash the Town card

Trash the Town

{G}
Instant
Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Outlaws of Thunder Junction (OTJ) · Uncommon · Illustrated by David Auden Nash

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.