collections_bookmark
Part of Marvel Super Heroes
·
Sorcery
·
Magic 2014 (M14)
Card Preview
Traumatize
Times Brought
126
Decks Running
57
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Traumatize
Sorcery
Target player mills half their library, rounded down.
Magic 2014 (M14)
·
Rare
·
Illustrated by Greg Staples
Final zone distribution
37 instances2.7%
Library
8.1%
Battlefield
64.9%
Graveyard
13.5%
Exile
Commanders that played this card
in tracked games-
1
Bruvac the Grandiloquent
6 decks
-
2
The Emperor of Palamecia // The Lord Master of Hell
6 decks
-
3
The Mindskinner
6 decks
-
4
Grolnok, the Omnivore
4 decks
-
5
Hope Estheim
4 decks
-
6
Umbris, Fear Manifest
4 decks
-
7
Captain N'ghathrod
3 decks
-
8
Phenax, God of Deception
3 decks
-
9
The Wise Mothman
3 decks
-
10
Shorikai, Genesis Engine
2 decks
The "good card" funnel
126 brought · 57 playersBrought to game
126
Ever drawn
29
Reached battlefield
23
Still on board at game end
3
≥ -7.0pp
Players who cast this card win 27% of the time (n=21) , vs 22% when it never left the library (n=76).
Observed gap +5.0pp; 95% confidence interval -7.0pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
4%
T1
0%
T2
4%
T3
4%
T4
22%
T5
52%
T6-9
13%
T10+
Median
6
P25
5
· P75
9
· max
11
On curve
35%
(5 / 23 cast on T5)
Cast same turn as drawn
30%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.