Traveling Chocobo
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Traveling Chocobo
Final zone distribution
105 instancesCommanders that played this card
in tracked games-
1
Tifa Lockhart
41 decks
-
2
Choco, Seeker of Paradise
36 decks
-
3
The Wandering Minstrel
13 decks
-
4
Hearthhull, the Worldseed
12 decks
-
5
Toph, the First Metalbender
11 decks
-
6
Aesi, Tyrant of Gyre Strait
8 decks
-
7
Omnath, Locus of Creation
8 decks
-
8
Bristly Bill, Spine Sower
7 decks
-
9
Homer, the Hermit
6 decks
-
10
Omnath, Locus of Rage
6 decks
The "good card" funnel
430 brought · 209 playersOnce cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 33% of the time (n=56) , vs 28% when it never left the library (n=244).
When players drew this card but left it in hand, they won 25% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.9pp; 95% confidence interval -2.1pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.