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Traveling Chocobo card art
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Traveling Chocobo

{2} {G} · Creature — Bird · Final Fantasy (FIN)
Times Brought
430
Decks Running
225
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Traveling Chocobo card

Traveling Chocobo

{2} {G}
Creature — Bird
You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
3 / 2
Final Fantasy (FIN) · Mythic · Illustrated by Ashley Mackenzie

Final zone distribution

105 instances
1.9%
Library
46.7%
Battlefield
30.5%
Graveyard
2.9%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

430 brought · 209 players
Brought to game
430
Ever drawn
91
Reached battlefield
71
Still on board at game end
49

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.1pp

Players who cast this card win 33% of the time (n=56) , vs 28% when it never left the library (n=244).

When players drew this card but left it in hand, they won 25% (n=15).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.9pp; 95% confidence interval -2.1pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=71
3%
T1
21%
T2
18%
T3
15%
T4
11%
T5
24%
T6-9
7%
T10+
Median 4 P25 3 · P75 6 · max 13
On curve 42% (13 / 71 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.