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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Traverse the Outlands
2%
Live Inclusion
Times Brought
1260
Decks Running
518
Median Cast Turn
6
Drawn → Played
57%
Format
First-cast turn
n=183
1%
T1
0%
T2
4%
T3
9%
T4
17%
T5
63%
T6-9
5%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
32%
(32 / 183 cast on T5)
Cast same turn as drawn
27%
The "good card" funnel
1260 brought · 458 playersBrought to game
1260
Ever drawn
321
Reached battlefield
183
Still on board at game end
9
≥ +15.6pp
Players who cast this card win 45% of the time (n=171) , vs 22% when it never left the library (n=799).
When players drew this card but left it in hand, they won 24% (n=128).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.8pp; 95% confidence interval +15.6pp to +30.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
357 instances3.6%
Library
2.5%
Battlefield
55.7%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
25 decks
-
2
Arahbo, Roar of the World
20 decks
-
3
Bristly Bill, Spine Sower
15 decks
-
4
Gargos, Vicious Watcher
14 decks
-
5
Kiora, Sovereign of the Deep
14 decks
-
6
Tifa Lockhart
14 decks
-
7
Blor the Impervious
12 decks
-
8
Omnath, Locus of Mana
12 decks
-
9
Yargle and Multani
12 decks
-
10
Gishath, Sun's Avatar
11 decks
Card text
Traverse the Outlands
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Chuck Lukacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.