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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Traverse the Outlands
2%
Live Inclusion
Times Brought
920
Decks Running
416
Median Cast Turn
6
Drawn → Played
55%
Format
First-cast turn
n=125
1%
T1
0%
T2
5%
T3
9%
T4
18%
T5
64%
T6-9
4%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
32%
(22 / 125 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
920 brought · 365 playersBrought to game
920
Ever drawn
228
Reached battlefield
125
Still on board at game end
6
≥ +10.6pp
Players who cast this card win 41% of the time (n=117) , vs 22% when it never left the library (n=589).
When players drew this card but left it in hand, they won 21% (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.1pp; 95% confidence interval +10.6pp to +27.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
257 instances3.5%
Library
2.3%
Battlefield
52.9%
Graveyard
7.0%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
17 decks
-
2
Bristly Bill, Spine Sower
13 decks
-
3
Arahbo, Roar of the World
12 decks
-
4
Tifa Lockhart
12 decks
-
5
Gargos, Vicious Watcher
11 decks
-
6
Omnath, Locus of Mana
11 decks
-
7
Kiora, Sovereign of the Deep
10 decks
-
8
Yargle and Multani
10 decks
-
9
Gilanra, Caller of Wirewood
9 decks
-
10
Gishath, Sun's Avatar
9 decks
Card text
Traverse the Outlands
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Chuck Lukacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.