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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Traverse the Outlands
1%
Decklist Inclusion
Times Brought
286
Decks Running
139
In Decks
927
Decklist Inclusion
1%
Format
Final zone distribution
93 instances2.2%
Library
2.2%
Battlefield
59.1%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Kiora, Sovereign of the Deep
7 decks
-
2
Ghalta, Primal Hunger
6 decks
-
3
Gishath, Sun's Avatar
6 decks
-
4
Tifa Lockhart
6 decks
-
5
Gilanra, Caller of Wirewood
5 decks
-
6
Aesi, Tyrant of Gyre Strait
4 decks
-
7
Bristly Bill, Spine Sower
4 decks
-
8
Gargos, Vicious Watcher
4 decks
-
9
Kenessos, Priest of Thassa
4 decks
-
10
Alena, Kessig Trapper
3 decks
The "good card" funnel
286 brought · 131 playersBrought to game
286
Ever drawn
80
Reached battlefield
43
Still on board at game end
2
≥ +7.0pp
Players who cast this card win 42% of the time (n=43) , vs 21% when it never left the library (n=181).
When players drew this card but left it in hand, they won 19% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.7pp; 95% confidence interval +7.0pp to +34.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=43
0%
T1
0%
T2
7%
T3
9%
T4
19%
T5
58%
T6-9
7%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
35%
(8 / 43 cast on T5)
Cast same turn as drawn
24%
43 of 100 times cast
43%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.