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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Traverse the Outlands
1%
Decklist Inclusion
Times Brought
478
Decks Running
228
In Decks
1309
Decklist Inclusion
1%
Format
Card text
Traverse the Outlands
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Chuck Lukacs
Final zone distribution
149 instances3.4%
Library
3.4%
Battlefield
55.0%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Ghalta, Primal Hunger
9 decks
-
2
Gargos, Vicious Watcher
8 decks
-
3
Kiora, Sovereign of the Deep
7 decks
-
4
Tifa Lockhart
7 decks
-
5
Bristly Bill, Spine Sower
6 decks
-
6
Gilanra, Caller of Wirewood
6 decks
-
7
Gishath, Sun's Avatar
6 decks
-
8
Aesi, Tyrant of Gyre Strait
5 decks
-
9
Anzrag, the Quake-Mole
5 decks
-
10
Grothama, All-Devouring
5 decks
The "good card" funnel
478 brought · 203 playersBrought to game
478
Ever drawn
132
Reached battlefield
72
Still on board at game end
5
≥ +14.0pp
Players who cast this card win 46% of the time (n=67) , vs 21% when it never left the library (n=299).
When players drew this card but left it in hand, they won 25% (n=57) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +24.8pp; 95% confidence interval +14.0pp to +35.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=72
1%
T1
0%
T2
4%
T3
10%
T4
17%
T5
61%
T6-9
7%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
32%
(12 / 72 cast on T5)
Cast same turn as drawn
25%
72 of 100 times cast
72%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.