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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Traverse the Outlands
Times Brought
809
Decks Running
363
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Traverse the Outlands
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Chuck Lukacs
Final zone distribution
168 instances3.6%
Library
4.8%
Battlefield
53.6%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Arahbo, Roar of the World
22 decks
-
2
Ghalta, Primal Hunger
17 decks
-
3
Kiora, Sovereign of the Deep
13 decks
-
4
Yargle and Multani
13 decks
-
5
Shelob, Child of Ungoliant
12 decks
-
6
Gargos, Vicious Watcher
11 decks
-
7
Tifa Lockhart
11 decks
-
8
Gishath, Sun's Avatar
10 decks
-
9
Bristly Bill, Spine Sower
8 decks
-
10
Gilanra, Caller of Wirewood
8 decks
The "good card" funnel
809 brought · 301 playersBrought to game
809
Ever drawn
157
Reached battlefield
89
Still on board at game end
8
≥ -4.5pp
Players who cast this card win 29% of the time (n=70) , vs 27% when it never left the library (n=500).
When players drew this card but left it in hand, they won 26% (n=50).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -4.5pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=91
1%
T1
0%
T2
3%
T3
11%
T4
21%
T5
54%
T6-9
10%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
36%
(19 / 91 cast on T5)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.