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Treason of Isengard card art
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Treason of Isengard

{2} {U} · Sorcery · The Lord of the Rings: Tales of Middle-earth (LTR)
0%
Decklist Inclusion
Times Brought
135
Decks Running
79
In Decks
525
Decklist Inclusion
0%
Format
Card text
Treason of Isengard card

Treason of Isengard

{2} {U}
Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR) · Common · Illustrated by Pavel Kolomeyets

Final zone distribution

46 instances
6.5%
Library
63.0%
Graveyard
10.9%
Exile
19.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

135 brought · 73 players
Brought to game
135
Ever drawn
37
Reached battlefield
20
Still on board at game end
0
≥ -11.5pp

Players who cast this card win 26% of the time (n=19) , vs 19% when it never left the library (n=77).

When players drew this card but left it in hand, they won 16% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +7.2pp; 95% confidence interval -11.5pp to +25.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
5%
T3
0%
T4
10%
T5
70%
T6-9
15%
T10+
Median 7.5 P25 6 · P75 9 · max 11
On curve 5% (1 / 20 cast on T3)
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.