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Part of Tales of Middle-earth
·
Sorcery
·
The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Treason of Isengard
1%
Live Inclusion
Times Brought
330
Decks Running
172
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=44
0%
T1
2%
T2
2%
T3
0%
T4
11%
T5
68%
T6-9
16%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
5%
(1 / 44 cast on T3)
Cast same turn as drawn
18%
The "good card" funnel
330 brought · 155 playersBrought to game
330
Ever drawn
84
Reached battlefield
44
Still on board at game end
1
≥ -2.5pp
Players who cast this card win 27% of the time (n=40) , vs 17% when it never left the library (n=193).
When players drew this card but left it in hand, they won 18% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval -2.5pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
104 instances4.8%
Library
1.0%
Battlefield
58.7%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
73 decks
-
2
Sauron, Lord of the Rings
64 decks
-
3
Saruman, the White Hand
27 decks
-
4
Saruman of Many Colors
2 decks
-
5
Gandalf of the Secret Fire
1 decks
-
6
Gandalf the Grey
1 decks
-
7
Jalira, Master Polymorphist
1 decks
-
8
Kwain, Itinerant Meddler
1 decks
-
9
Marchesa, the Black Rose
1 decks
-
10
Saruman the White
1 decks
Card text
Treason of Isengard
Sorcery
Put up to one target instant or sorcery card from your graveyard on top of your library.
Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Common
·
Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.