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Treebeard, Gracious Host card art
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Treebeard, Gracious Host

{2} {G} {W} · Legendary Creature — Treefolk · Tales of Middle-earth Commander (LTC)
Times Brought
130
Decks Running
36
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Treebeard, Gracious Host card

Treebeard, Gracious Host

{2} {G} {W}
Legendary Creature — Treefolk
Trample, ward {2} When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
0 / 5
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Campbell White

Final zone distribution

35 instances
68.6%
Battlefield
14.3%
Graveyard
5.7%
Exile
8.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

130 brought · 70 players
Brought to game
130
Ever drawn
25
Reached battlefield
22
Still on board at game end
24

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.1pp

Players who cast this card win 26% of the time (n=21) , vs 27% when it never left the library (n=68).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.7pp; 95% confidence interval -13.1pp to +11.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
5%
T2
9%
T3
23%
T4
9%
T5
50%
T6-9
5%
T10+
Median 6.0 P25 4 · P75 8 · max 12
On curve 36% (5 / 22 cast on T4) Cast same turn as drawn 10%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.