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Part of Final Fantasy
Card Preview
Treno, Dark City
Land — Town
·
Final Fantasy (FIN)
0%
Decklist Inclusion
Times Brought
113
Decks Running
63
In Decks
440
Decklist Inclusion
0%
Format
Card text
Treno, Dark City
Land — Town
This land enters tapped.
: Add
or
.
Final Fantasy (FIN)
·
Common
·
Illustrated by Jonas De Ro
Final zone distribution
33 instances69.7%
Battlefield
18.2%
Graveyard
3.0%
Exile
9.1%
Hand
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
23 decks
-
2
Arna Kennerüd, Skycaptain
2 decks
-
3
Fire Lord Azula
2 decks
-
4
Glarb, Calamity's Augur
2 decks
-
5
Jodah, the Unifier
2 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
-
7
Maralen, Fae Ascendant
2 decks
-
8
Oloro, Ageless Ascetic
2 decks
-
9
Sauron, the Dark Lord
2 decks
-
10
Terra, Magical Adept // Esper Terra
2 decks
The "good card" funnel
113 brought · 63 playersBrought to game
113
Ever drawn
28
Reached battlefield
24
Still on board at game end
23
Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 35% of the time (n=23) , vs 23% when it never left the library (n=72).
Observed gap +11.9pp; 95% confidence interval -8.9pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
42%
T1
4%
T2
13%
T3
8%
T4
4%
T5
21%
T6-9
8%
T10+
Median
3.0
P25
1
· P75
7
· max
12
Cast same turn as drawn
67%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.