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Part of Final Fantasy
Live Play Data
Treno, Dark City
Land — Town
·
Final Fantasy (FIN)
1%
Live Inclusion
Times Brought
267
Decks Running
134
Median Cast Turn
4.0
Drawn → Played
81%
Format
First-cast turn
n=60
25%
T1
8%
T2
13%
T3
7%
T4
3%
T5
30%
T6-9
13%
T10+
Median
4.0
P25
2
· P75
8
· max
14
Cast same turn as drawn
63%
The "good card" funnel
267 brought · 126 playersBrought to game
267
Ever drawn
74
Reached battlefield
60
Still on board at game end
57
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.9pp
Players who cast this card win 29% of the time (n=57) , vs 19% when it never left the library (n=163).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.4pp; 95% confidence interval -1.9pp to +22.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances1.2%
Library
69.5%
Battlefield
14.6%
Graveyard
3.7%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
40 decks
-
2
Sephiroth, Planet's Heir
8 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
4
Terra, Magical Adept // Esper Terra
5 decks
-
5
Jodah, the Unifier
4 decks
-
6
Maralen, Fae Ascendant
4 decks
-
7
Fire Lord Azula
3 decks
-
8
Jin Sakai, Ghost of Tsushima
3 decks
-
9
Kotis, the Fangkeeper
3 decks
-
10
Arna Kennerüd, Skycaptain
2 decks
Card text
Treno, Dark City
Land — Town
This land enters tapped.
: Add
or
.
Final Fantasy (FIN)
·
Common
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.