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Part of Modern Horizons 3
·
Enchantment Creature — Elk
·
Modern Horizons 3 (MH3)
Live Play Data
Trickster's Elk
0%
Live Inclusion
Times Brought
188
Decks Running
98
Median Cast Turn
6
Drawn → Played
80%
Format
First-cast turn
n=35
0%
T1
0%
T2
3%
T3
20%
T4
6%
T5
60%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
3%
(1 / 35 cast on T3)
Cast same turn as drawn
32%
The "good card" funnel
188 brought · 97 playersBrought to game
188
Ever drawn
44
Reached battlefield
35
Still on board at game end
17
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.0pp
Players who cast this card win 25% of the time (n=34) , vs 23% when it never left the library (n=119).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -13.0pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
51 instances33.3%
Battlefield
41.2%
Graveyard
11.8%
Exile
13.7%
Hand
Commanders that played this card
in tracked games-
1
Rendmaw, Creaking Nest
19 decks
-
2
Sythis, Harvest's Hand
8 decks
-
3
Wildsear, Scouring Maw
8 decks
-
4
Flubs, the Fool
7 decks
-
5
Six
4 decks
-
6
Aerith, Last Ancient
3 decks
-
7
Yenna, Redtooth Regent
3 decks
-
8
Yuna, Hope of Spira
3 decks
-
9
Pia, Aether Ascetic
2 decks
-
10
Seton, Krosan Protector
2 decks
Card text
Trickster's Elk
Enchantment Creature — Elk
Bestow 
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
3 / 3
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Karl Kopinski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.