Live Play Data
Trinisphere
0%
Live Inclusion
Times Brought
183
Decks Running
88
Median Cast Turn
6
Drawn → Played
56%
Format
First-cast turn
n=27
0%
T1
11%
T2
7%
T3
22%
T4
7%
T5
37%
T6-9
15%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
19%
(2 / 27 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
183 brought · 82 playersBrought to game
183
Ever drawn
48
Reached battlefield
27
Still on board at game end
15
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.4pp
Players who cast this card win 25% of the time (n=25) , vs 23% when it never left the library (n=117).
When players drew this card but left it in hand, they won 25% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.3pp; 95% confidence interval -16.4pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
54 instances5.6%
Library
27.8%
Battlefield
25.9%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
14 decks
-
2
Urza, Lord High Artificer
8 decks
-
3
Grand Arbiter Augustin IV
5 decks
- 4 Molecule Man 3 decks
-
5
Daretti, Scrap Savant
2 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
7
Giada, Font of Hope
2 decks
-
8
Horobi, Death's Wail
2 decks
- 9 Karn, Legacy Reforged 2 decks
-
10
Kinnan, Bonder Prodigy
2 decks
Card text
Trinisphere
Artifact
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 
to cast costs 
to cast instead.)
Double Masters (2XM)
·
Mythic
·
Illustrated by Tim Hildebrandt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.