True Conviction
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
True Conviction
Final zone distribution
126 instancesCommanders that played this card
in tracked games-
1
Giada, Font of Hope
30 decks
-
2
Isperia, Supreme Judge
29 decks
-
3
Rin and Seri, Inseparable
15 decks
-
4
Thurid, Mare of Destiny
11 decks
-
5
Sidar Jabari of Zhalfir
10 decks
-
6
Kangee, Sky Warden
9 decks
-
7
Lathiel, the Bounteous Dawn
8 decks
-
8
Bre of Clan Stoutarm
6 decks
-
9
Anikthea, Hand of Erebos
5 decks
-
10
Arahbo, Roar of the World
5 decks
The "good card" funnel
761 brought · 342 playersOnce cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 31% of the time (n=45) , vs 24% when it never left the library (n=471).
When players drew this card but left it in hand, they won 15% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval +0.0pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.