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Part of Reality Fracture
Live Play Data
Turbulent Shore
Land — Plains Island
·
Reality Fracture Commander (FRC)
4%
Live Inclusion
Times Brought
929
Decks Running
462
Median Cast Turn
5.0
Drawn → Played
77%
Format
First-cast turn
n=230
14%
T1
9%
T2
10%
T3
10%
T4
11%
T5
37%
T6-9
10%
T10+
Median
5.0
P25
3
· P75
8
· max
15
Cast same turn as drawn
51%
The "good card" funnel
929 brought · 403 playersBrought to game
929
Ever drawn
300
Reached battlefield
230
Still on board at game end
186
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 34% of the time (n=197) , vs 27% when it never left the library (n=505).
When players drew this card but left it in hand, they won 40% (n=65).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.2pp; 95% confidence interval -0.9pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
324 instances11.1%
Library
57.4%
Battlefield
15.1%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Jace, Multiverse Architect
331 decks
-
2
Nissa, Leyline Tamer
18 decks
-
3
The Ur-Sphinx
12 decks
-
4
Tam, the Possibility
8 decks
-
5
Denzilore Fatehold
6 decks
-
6
Vraska, Soul of Stone
5 decks
-
7
Zur, Eternal Schemer
5 decks
-
8
Kellan, the Kid
4 decks
-
9
Hope Estheim
3 decks
-
10
Kynaios and Tiro of Meletis
3 decks
Card text
Turbulent Shore
Land — Plains Island
(
: Add
or
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This land enters tapped unless your opponents control eight or more lands.
Reality Fracture Commander (FRC)
·
Rare
·
Illustrated by Piotr Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.