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Part of Teenage Mutant Ninja Turtles
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Creature — Mutant Ninja Fox
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Turncoat Kunoichi
0%
Live Inclusion
Times Brought
100
Decks Running
54
Median Cast Turn
—
Drawn → Played
72%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
100 brought · 56 playersBrought to game
100
Ever drawn
25
Reached battlefield
18
Still on board at game end
7
≥ -15.4pp
Players who cast this card win 10% of the time (n=15) , vs 10% when it never left the library (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -15.4pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances22.6%
Battlefield
29.0%
Graveyard
22.6%
Exile
25.8%
Hand
Commanders that played this card
in tracked games-
1
Dark Leo & Shredder
21 decks
-
2
Splinter, Radical Rat
18 decks
-
3
Jin Sakai, Ghost of Tsushima
6 decks
-
4
Leonardo, the Balance
4 decks
-
5
Heroes in a Half Shell
2 decks
-
6
Noctis, Heir Apparent
2 decks
-
7
Captain America, Living Legend
1 decks
-
8
Fire Lord Zuko
1 decks
-
9
Michelangelo, the Heart
1 decks
-
10
Mikey & Leo, Chaos & Order
1 decks
Card text
Turncoat Kunoichi
Creature — Mutant Ninja Fox
Sneak 

(You may cast this spell for 

if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.
3 / 2
Teenage Mutant Ninja Turtles (TMT)
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Rare
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Illustrated by Manuel Castañón
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.