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Twilight Mire card art
Live Play Data

Twilight Mire

Land · Secrets of Strixhaven Commander (SOC)
19%
Live Inclusion
Times Brought
1362
Decks Running
685
Median Cast Turn
4
Drawn → Played
78%
Format

19% of tracked Black-Green decks run Twilight Mire. When drawn, 78% of copies are played before the game ends, with a median first-play turn of 4.

Twilight Mire sits in 19% of the Playgroup Live decks that can run it, making it a consistent pillar of the Black-Green mana base rather than a fringe inclusion. It appears in 685 of the 3542 tracked decks, and the data is well-spread: 585 distinct players have brought it to a game, with no single contributor accounting for more than a small fraction of observations.

The draw-to-play number tells the clearest story. 78% of drawn copies are played before the game concludes. That is a high rate for a land, reflecting the practical reality that players almost never choose to hold a mana fixer once they see it. Median first-play lands on turn 4, and 92% of copies that enter the battlefield remain there at game end. Lands are hard to remove, and the stickiness figure confirms that.

Twilight Mire fits any Commander deck whose color identity includes both Black and Green. The filter land mechanic requires spending a Black-Green mana to generate double pips, so the card rewards decks that have other early sources and want to hit two-of-the-same-color requirements reliably in the mid-game.

At a glance
  • 19% of tracked BG-eligible decks include Twilight Mire
  • 78% of drawn copies are played before the game ends
  • T4 median first-play turn
  • 92% of played copies remain on the battlefield at game end
  • 585 distinct players have brought Twilight Mire to a tracked game

First-cast turn

n=265
15%
T1
16%
T2
19%
T3
9%
T4
8%
T5
25%
T6-9
7%
T10+
Median 4 P25 2 · P75 6 · max 15
Cast same turn as drawn 52%

The "good card" funnel

1363 brought · 585 players
Brought to game
1363
Ever drawn
338
Reached battlefield
265
Still on board at game end
245
78%

Of 1363 Twilight Mires brought to tracked games, 338 were drawn, 265 of those were played, and the vast majority remained on the battlefield through end of game.

≥ -6.0pp

Players who cast this card win 25% of the time (n=232) , vs 25% when it never left the library (n=848).

When players drew this card but left it in hand, they won 33% (n=63) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.3pp; 95% confidence interval -6.0pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

366 instances
2.2%
Library
66.9%
Battlefield
13.1%
Graveyard
3.0%
Exile

Most Twilight Mires that enter the battlefield stay there, which is the normal pattern for lands. The small number finishing in the graveyard reflects sacrifice effects or land destruction, not typical game flow.

Commanders that played this card

in tracked games

The commander list spans pure Black-Green pairs and Black-Green-X wedges, confirming Twilight Mire is a color-identity staple rather than a build-around tied to any single commander strategy.

Card text
Twilight Mire card

Twilight Mire

Land
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Rob Alexander

Frequently Asked

How often is Twilight Mire drawn in a Commander game?
Across 1295 tracked multiplayer games where Twilight Mire was in the deck, it was drawn 25% of the time. That is typical for a singleton in a 100-card deck. Of 338 instances that reached a player's hand, 78% were played before the game concluded.
What turn does Twilight Mire typically hit the battlefield?
Median first-play turn is 4. The distribution has a meaningful cluster in turns 1 through 3, driven by players who drew it in their opening hand or early draws. The interquartile range runs from turn 2 to turn 6, so late-game copies do appear but are the minority.
Does playing Twilight Mire correlate with winning?
The cast-vs-library win-rate delta is near zero in the current dataset, meaning we see no directional lift from playing the card compared to games where it stayed in the library. This is expected for a mana fixer: its value is foundational rather than incremental, and a controlled comparison struggles to capture that kind of structural contribution. The sample size is large enough that the near-zero delta is meaningful as an absence of a detectable effect, not a data gap.
Is Twilight Mire legal in Commander?
Yes. Twilight Mire is legal in Commander, Duel Commander, Legacy, Modern, Vintage, and Oathbreaker. It is not legal in Standard, Pioneer, Historic, Alchemy, Pauper, or Brawl. There are no current bans or restrictions in Commander or Duel Commander.
Which commanders most often run Twilight Mire?
In the Playgroup Live dataset, Dina, Essence Brewer leads with the most decks including Twilight Mire, followed by Hearthhull, the Worldseed and Felothar the Steadfast. The spread across multiple commanders, most of them Black-Green or Black-Green-X, reflects that this is a format-wide staple for those colors rather than a commander-specific pick.
How concentrated is the Twilight Mire data across players?
The data is well-distributed. 585 distinct players have brought Twilight Mire to a tracked game, and the single heaviest contributor accounts for only 4% of all instances. That breadth adds confidence to the directional numbers we report, even as we note the dataset is still growing.