Twilight Mire
19% of tracked Black-Green decks run Twilight Mire. When drawn, 78% of copies are played before the game ends, with a median first-play turn of 4.
Twilight Mire sits in 19% of the Playgroup Live decks that can run it, making it a consistent pillar of the Black-Green mana base rather than a fringe inclusion. It appears in 685 of the 3542 tracked decks, and the data is well-spread: 585 distinct players have brought it to a game, with no single contributor accounting for more than a small fraction of observations.
The draw-to-play number tells the clearest story. 78% of drawn copies are played before the game concludes. That is a high rate for a land, reflecting the practical reality that players almost never choose to hold a mana fixer once they see it. Median first-play lands on turn 4, and 92% of copies that enter the battlefield remain there at game end. Lands are hard to remove, and the stickiness figure confirms that.
Twilight Mire fits any Commander deck whose color identity includes both Black and Green. The filter land mechanic requires spending a Black-Green mana to generate double pips, so the card rewards decks that have other early sources and want to hit two-of-the-same-color requirements reliably in the mid-game.
- 19% of tracked BG-eligible decks include Twilight Mire
- 78% of drawn copies are played before the game ends
- T4 median first-play turn
- 92% of played copies remain on the battlefield at game end
- 585 distinct players have brought Twilight Mire to a tracked game
First-cast turn
n=265The "good card" funnel
1363 brought · 585 playersOf 1363 Twilight Mires brought to tracked games, 338 were drawn, 265 of those were played, and the vast majority remained on the battlefield through end of game.
Players who cast this card win 25% of the time (n=232) , vs 25% when it never left the library (n=848).
When players drew this card but left it in hand, they won 33% (n=63) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.3pp; 95% confidence interval -6.0pp to +5.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
366 instancesMost Twilight Mires that enter the battlefield stay there, which is the normal pattern for lands. The small number finishing in the graveyard reflects sacrifice effects or land destruction, not typical game flow.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
90 decks
-
2
Hearthhull, the Worldseed
57 decks
-
3
Felothar the Steadfast
46 decks
-
4
Hazel of the Rootbloom
37 decks
-
5
Ygra, Eater of All
29 decks
-
6
Witherbloom, the Balancer
28 decks
-
7
Chatterfang, Squirrel General
26 decks
-
8
Blech, Loafing Pest
25 decks
-
9
The Serpent Society
18 decks
-
10
Lathril, Blade of the Elves
16 decks
The commander list spans pure Black-Green pairs and Black-Green-X wedges, confirming Twilight Mire is a color-identity staple rather than a build-around tied to any single commander strategy.