Twilight Mire
19% of tracked Black-Green decks run Twilight Mire. When drawn, 79% of copies are played before the game ends, with a median first-play turn of 4.
Twilight Mire sits in 19% of the Playgroup Live decks that can run it, making it a consistent pillar of the Black-Green mana base rather than a fringe inclusion. It appears in 633 of the 3264 tracked decks, and the data is well-spread: 536 distinct players have brought it to a game, with no single contributor accounting for more than a small fraction of observations.
The draw-to-play number tells the clearest story. 79% of drawn copies are played before the game concludes. That is a high rate for a land, reflecting the practical reality that players almost never choose to hold a mana fixer once they see it. Median first-play lands on turn 4, and 93% of copies that enter the battlefield remain there at game end. Lands are hard to remove, and the stickiness figure confirms that.
Twilight Mire fits any Commander deck whose color identity includes both Black and Green. The filter land mechanic requires spending a Black-Green mana to generate double pips, so the card rewards decks that have other early sources and want to hit two-of-the-same-color requirements reliably in the mid-game.
- 19% of tracked BG-eligible decks include Twilight Mire
- 79% of drawn copies are played before the game ends
- T4 median first-play turn
- 93% of played copies remain on the battlefield at game end
- 536 distinct players have brought Twilight Mire to a tracked game
First-cast turn
n=243The "good card" funnel
1239 brought · 536 playersOf 1239 Twilight Mires brought to tracked games, 308 were drawn, 243 of those were played, and the vast majority remained on the battlefield through end of game.
Players who cast this card win 24% of the time (n=220) , vs 25% when it never left the library (n=782).
When players drew this card but left it in hand, they won 33% (n=59) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.9pp; 95% confidence interval -6.7pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
330 instancesMost Twilight Mires that enter the battlefield stay there, which is the normal pattern for lands. The small number finishing in the graveyard reflects sacrifice effects or land destruction, not typical game flow.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
87 decks
-
2
Hearthhull, the Worldseed
50 decks
-
3
Felothar the Steadfast
44 decks
-
4
Hazel of the Rootbloom
35 decks
-
5
Ygra, Eater of All
28 decks
-
6
Witherbloom, the Balancer
26 decks
-
7
Chatterfang, Squirrel General
25 decks
-
8
Blech, Loafing Pest
24 decks
-
9
The Serpent Society
16 decks
-
10
Shelob, Child of Ungoliant
15 decks
The commander list spans pure Black-Green pairs and Black-Green-X wedges, confirming Twilight Mire is a color-identity staple rather than a build-around tied to any single commander strategy.