Twilight Mire card art
Live Play Data

Twilight Mire

Land · Secrets of Strixhaven Commander (SOC)
4%
Deck Inclusion
Games Tracked
114
Decks Running
83
Median Cast Turn
5
Drawn → Played
74%

Twilight Mire appears in 4.1% of tracked Commander decks on Playgroup Live. When drawn, 74% of copies are cast before the game ends, with a median first-cast turn of 5.

Twilight Mire is a niche but committed inclusion: 4.1% of the 2,018 distinct tracked decks run it, and every single one sits in Golgari or Jund color identity where the filter mana it provides is actually relevant. It appeared in 83 decks across 114 tracked games.

The draw-to-play rate of 74% is the card's clearest signal. Lands drawn late rarely get played before the game ends, so this number being so high tells you players are snapping it down quickly when they see it. The median first-cast turn of 5 is later than a basic land but reasonable for a utility land that players sometimes hold to sequence fixing correctly. The hand-to-cast data (n=20) shows a median of 1 turn sitting in hand before being played, and 50% of the time it is played the same turn it is drawn.

Twilight Mire is legal in Commander, Legacy, Modern, Vintage, and Duel Commander. It is not legal in Pioneer, Standard, or Pauper. Its filter ability requires a {B/G} payment, which limits it strictly to two- and three-color decks containing both black and green. That color constraint explains the low overall inclusion rate despite genuine power level in the right shell.

At a glance
  • 4.1% of tracked Commander decks include Twilight Mire
  • 74% of drawn copies are cast before the game ends
  • T5 median first-cast turn
  • 95% battlefield stickiness once it resolves
  • 83 distinct tracked decks running the card
  • 50% of drawn-and-cast copies played the same turn they were drawn

First-cast turn

n=21
24%
T1
10%
T2
5%
T3
10%
T4
5%
T5
43%
T6-9
5%
T10+
Median 5 P25 2 · P75 7 · max 11
Cast same turn as drawn 50%

The "good card" funnel

118 brought
Brought to game
118
Ever drawn
27
Reached battlefield
21
Still on board at game end
20
74%

Of 118 Twilight Mires brought to games, 27 were drawn and 21 of those were cast, with 20 still on the battlefield when the game ended, reflecting near-perfect stickiness for a land.

-9.5pp

Players who cast this card win 24% of the time (n=21) , vs 33% when it never left the library (n=90).

Final zone distribution

118 instances
76.3%
Library
16.9%
Battlefield
3.4%
Graveyard
3.4%
Hand

90 of 118 Twilight Mires never left the library, the expected outcome for a singleton land in a 100-card deck, not a sign the card underperformed when it did show up.

Top commanders running this card

by deck count

Dina, Essence Brewer claims 29 of the 83 decks running the card, making her the dominant home by a large margin over the next two commanders combined.

Frequently Asked
How often is Twilight Mire drawn in a Commander game?

Across 118 deck-instances brought to tracked games, Twilight Mire was drawn 27 times, giving a draw rate of 22.9%. That is consistent with a singleton in a 100-card deck. Of those 27 drawn instances, 21 were cast before the game ended, a draw-to-play rate of 74%.

What turn does Twilight Mire usually hit the battlefield?

The median first-cast turn is 5, with the interquartile range running from turn 2 to turn 7. Five of 21 observed casts happened on turn 1, which reflects opening-hand keeps. The mean of 4.76 and the spread to turn 11 suggest the card is sometimes drawn mid-game and played immediately when fixing is needed.

Does casting Twilight Mire correlate with winning?

Early signal from a small sample points in a counterintuitive direction. Win rate when cast is 23.8% (5 wins in 21 casts), compared to 33.3% when the card stayed in the library all game (30 wins in 90 instances). That produces a cast-vs-library delta of roughly -9.5 percentage points. Neither bucket is large enough to draw conclusions from, and lands do not win games on their own. The more likely explanation is selection bias: games where a player needs to dig for color fixing may already be going poorly. Treat this as directional only.

Which commanders most often run Twilight Mire?

Dina, Essence Brewer leads by a wide margin with 29 decks, followed by High Perfect Morcant at 10 and Hearthhull, the Worldseed at 9. The top of the list is concentrated in straight Golgari ({B}{G}) commanders, with two Jund ({B}{G}{R}) commanders also appearing. The card's color requirement locks it out of any deck that lacks both black and green in the identity.

Is Twilight Mire banned anywhere?

Twilight Mire is legal and unrestricted in Commander, Legacy, Modern, Vintage, Duel Commander, Oathbreaker, and Premodern. It is not legal in Pioneer, Standard, Alchemy, Historic, Pauper, or Brawl. There are no current bans or restrictions in Commander.

Why does Twilight Mire see such a low inclusion rate if it is a strong land?

The low 4.1% inclusion rate is almost entirely a color-identity constraint. Twilight Mire requires {B/G} to activate its filter ability, so it is only a candidate for the roughly one-fifth of Commander decks that contain both black and green. Within that eligible pool, it competes with Overgrown Tomb, Llanowar Wastes, and other dual lands. It is a genuine mana-fixing staple in the right shell, but its eligibility is narrow by design.