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Twilight Prophet card art
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Twilight Prophet

{2} {B} {B} · Creature — Vampire Cleric · Murders at Karlov Manor Commander (MKC)
Times Brought
775
Decks Running
348
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Twilight Prophet card

Twilight Prophet

{2} {B} {B}
Creature — Vampire Cleric
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
2 / 4
Murders at Karlov Manor Commander (MKC) · Mythic · Illustrated by David Astruga

Final zone distribution

151 instances
2.0%
Library
48.3%
Battlefield
22.5%
Graveyard
6.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

776 brought · 310 players
Brought to game
776
Ever drawn
140
Reached battlefield
108
Still on board at game end
73

Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.3pp

Players who cast this card win 27% of the time (n=85) , vs 27% when it never left the library (n=441).

When players drew this card but left it in hand, they won 16% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.4pp; 95% confidence interval -5.3pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=108
1%
T1
3%
T2
4%
T3
11%
T4
25%
T5
48%
T6-9
8%
T10+
Median 6.0 P25 5 · P75 7 · max 14
On curve 19% (12 / 108 cast on T4) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.