collections_bookmark Part of Dominaria United
Twinferno card art
Live Play Data

Twinferno

{1} {R} · Instant · Dominaria United (DMU)
1%
Live Inclusion
Times Brought
214
Decks Running
129
Median Cast Turn
6.0
Drawn → Played
67%
Format

First-cast turn

n=36
0%
T1
0%
T2
6%
T3
8%
T4
8%
T5
64%
T6-9
14%
T10+
Median 6.0 P25 6 · P75 8 · max 12
On curve 0% (0 / 36 cast on T2) Cast same turn as drawn 24%

The "good card" funnel

214 brought · 125 players
Brought to game
214
Ever drawn
54
Reached battlefield
36
Still on board at game end
4
≥ +1.4pp

Players who cast this card win 45% of the time (n=32) , vs 26% when it never left the library (n=133).

When players drew this card but left it in hand, they won 36% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +19.0pp; 95% confidence interval +1.4pp to +36.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

63 instances
3.2%
Library
6.3%
Battlefield
61.9%
Graveyard
6.3%
Exile

Commanders that played this card

in tracked games
Card text
Twinferno card

Twinferno

{1} {R}
Instant
Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Dominaria United (DMU) · Uncommon · Illustrated by Justyna Dura

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.