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Part of Dominaria United
·
Instant
·
Dominaria United (DMU)
Live Play Data
Twinferno
1%
Live Inclusion
Times Brought
214
Decks Running
129
Median Cast Turn
6.0
Drawn → Played
67%
Format
First-cast turn
n=36
0%
T1
0%
T2
6%
T3
8%
T4
8%
T5
64%
T6-9
14%
T10+
Median
6.0
P25
6
· P75
8
· max
12
On curve
0%
(0 / 36 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
214 brought · 125 playersBrought to game
214
Ever drawn
54
Reached battlefield
36
Still on board at game end
4
≥ +1.4pp
Players who cast this card win 45% of the time (n=32) , vs 26% when it never left the library (n=133).
When players drew this card but left it in hand, they won 36% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.0pp; 95% confidence interval +1.4pp to +36.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances3.2%
Library
6.3%
Battlefield
61.9%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
12 decks
-
2
Riku of Many Paths
10 decks
-
3
Magar of the Magic Strings
7 decks
-
4
Vincent, Vengeful Atoner
6 decks
-
5
Kalamax, the Stormsire
5 decks
-
6
Ral, Monsoon Mage // Ral, Leyline Prodigy
5 decks
-
7
Ant-Man, Elusive Avenger
4 decks
-
8
Storm, Force of Nature
4 decks
-
9
Ashling, Flame Dancer
3 decks
-
10
Feather, the Redeemed
3 decks
Card text
Twinferno
Instant
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Dominaria United (DMU)
·
Uncommon
·
Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.