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Part of Dominaria United
·
Instant
·
Dominaria United (DMU)
Live Play Data
Twinferno
1%
Live Inclusion
Times Brought
326
Decks Running
186
Median Cast Turn
7.0
Drawn → Played
64%
Format
First-cast turn
n=50
0%
T1
0%
T2
6%
T3
6%
T4
12%
T5
66%
T6-9
10%
T10+
Median
7.0
P25
6
· P75
8
· max
12
On curve
0%
(0 / 50 cast on T2)
Cast same turn as drawn
27%
The "good card" funnel
326 brought · 180 playersBrought to game
326
Ever drawn
78
Reached battlefield
50
Still on board at game end
4
≥ +0.3pp
Players who cast this card win 37% of the time (n=44) , vs 22% when it never left the library (n=208).
When players drew this card but left it in hand, they won 41% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval +0.3pp to +29.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
87 instances3.4%
Library
4.6%
Battlefield
55.2%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Fire Lord Azula
13 decks
-
2
Vincent, Vengeful Atoner
12 decks
-
3
Magar of the Magic Strings
10 decks
-
4
Riku of Many Paths
10 decks
-
5
Kalamax, the Stormsire
7 decks
-
6
Storm, Force of Nature
7 decks
-
7
Zada, Hedron Grinder
6 decks
-
8
Ant-Man, Elusive Avenger
5 decks
-
9
Ashling, Flame Dancer
5 decks
-
10
Bria, Riptide Rogue
5 decks
Card text
Twinferno
Instant
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Dominaria United (DMU)
·
Uncommon
·
Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.