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Part of Dominaria United
·
Instant
·
Dominaria United (DMU)
Card Preview
Twinferno
Times Brought
267
Decks Running
110
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Twinferno
Instant
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Dominaria United (DMU)
·
Uncommon
·
Illustrated by Justyna Dura
Final zone distribution
65 instances3.1%
Library
12.3%
Battlefield
44.6%
Graveyard
10.8%
Exile
Commanders that played this card
in tracked games-
1
Ral, Monsoon Mage // Ral, Leyline Prodigy
7 decks
-
2
Zada, Hedron Grinder
7 decks
-
3
Ant-Man, Elusive Avenger
6 decks
-
4
Fire Lord Azula
6 decks
-
5
Bria, Riptide Rogue
5 decks
-
6
Storm, Force of Nature
4 decks
-
7
The Howling Abomination
4 decks
-
8
Ashling, Flame Dancer
3 decks
-
9
Feather, the Redeemed
3 decks
-
10
Magar of the Magic Strings
3 decks
The "good card" funnel
267 brought · 107 playersBrought to game
267
Ever drawn
61
Reached battlefield
31
Still on board at game end
8
≥ -2.9pp
Players who cast this card win 33% of the time (n=27) , vs 26% when it never left the library (n=157).
When players drew this card but left it in hand, they won 23% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -2.9pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
16%
T4
19%
T5
55%
T6-9
6%
T10+
Median
6
P25
5
· P75
7
· max
11
On curve
0%
(0 / 31 cast on T2)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.