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Part of Dominaria United
·
Instant
·
Dominaria United (DMU)
Card Preview
Twinferno
Times Brought
123
Decks Running
46
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Twinferno
Instant
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Dominaria United (DMU)
·
Uncommon
·
Illustrated by Justyna Dura
Final zone distribution
31 instances16.1%
Battlefield
51.6%
Graveyard
3.2%
Exile
29.0%
Hand
Commanders that played this card
in tracked games-
1
Ant-Man, Elusive Avenger
4 decks
-
2
Fire Lord Azula
3 decks
-
3
Ashling, Flame Dancer
2 decks
-
4
Codie, Vociferous Codex
2 decks
-
5
Ral, Monsoon Mage // Ral, Leyline Prodigy
2 decks
-
6
Riku of Many Paths
2 decks
-
7
Rootha, Mastering the Moment
2 decks
-
8
Storm, Force of Nature
2 decks
-
9
Aegar, the Freezing Flame
1 decks
-
10
Avatar Roku, Firebender
1 decks
The "good card" funnel
123 brought · 47 playersBrought to game
123
Ever drawn
31
Reached battlefield
15
Still on board at game end
5
≥ -6.8pp
Players who cast this card win 33% of the time (n=15) , vs 27% when it never left the library (n=77).
Observed gap +6.7pp; 95% confidence interval -6.8pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
15 of 100 times cast
15%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.