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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Twinflame
2%
Live Inclusion
Times Brought
1755
Decks Running
783
Median Cast Turn
6.0
Drawn → Played
51%
Format
First-cast turn
n=206
0%
T1
0%
T2
5%
T3
11%
T4
14%
T5
54%
T6-9
17%
T10+
Median
6.0
P25
5
· P75
9
· max
17
On curve
0%
(0 / 206 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
1756 brought · 695 playersBrought to game
1756
Ever drawn
403
Reached battlefield
206
Still on board at game end
32
≥ +9.0pp
Players who cast this card win 44% of the time (n=194) , vs 28% when it never left the library (n=1187).
When players drew this card but left it in hand, they won 24% (n=190).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.9pp; 95% confidence interval +9.0pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
462 instances2.2%
Library
6.9%
Battlefield
47.2%
Graveyard
11.7%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
117 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
69 decks
-
3
Deadpool, Trading Card
52 decks
-
4
Aerid Konstrari
34 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
32 decks
-
6
Zada, Hedron Grinder
32 decks
-
7
Krenko, Mob Boss
26 decks
-
8
Kardur, Doomscourge
21 decks
-
9
Shadow the Hedgehog
15 decks
-
10
Obeka, Brute Chronologist
14 decks
Card text
Twinflame
Sorcery
Strive — This spell costs 
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.