collections_bookmark Part of Secrets of Strixhaven
Twinflame card art
Live Play Data

Twinflame

{1} {R} · Sorcery · Secrets of Strixhaven Commander (SOC)
2%
Live Inclusion
Times Brought
1755
Decks Running
783
Median Cast Turn
6.0
Drawn → Played
51%
Format

First-cast turn

n=206
0%
T1
0%
T2
5%
T3
11%
T4
14%
T5
54%
T6-9
17%
T10+
Median 6.0 P25 5 · P75 9 · max 17
On curve 0% (0 / 206 cast on T2) Cast same turn as drawn 39%

The "good card" funnel

1756 brought · 695 players
Brought to game
1756
Ever drawn
403
Reached battlefield
206
Still on board at game end
32
≥ +9.0pp

Players who cast this card win 44% of the time (n=194) , vs 28% when it never left the library (n=1187).

When players drew this card but left it in hand, they won 24% (n=190).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.9pp; 95% confidence interval +9.0pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

462 instances
2.2%
Library
6.9%
Battlefield
47.2%
Graveyard
11.7%
Exile
Card text
Twinflame card

Twinflame

{1} {R}
Sorcery
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Chase Stone

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.