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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Twinflame
3%
Live Inclusion
Times Brought
694
Decks Running
365
Median Cast Turn
6.0
Drawn → Played
49%
Format
First-cast turn
n=74
1%
T1
1%
T2
5%
T3
12%
T4
8%
T5
61%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
16
On curve
3%
(1 / 74 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
694 brought · 328 playersBrought to game
694
Ever drawn
151
Reached battlefield
74
Still on board at game end
9
≥ -1.9pp
Players who cast this card win 38% of the time (n=57) , vs 28% when it never left the library (n=431).
When players drew this card but left it in hand, they won 27% (n=62).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval -1.9pp to +22.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
174 instances1.1%
Library
5.2%
Battlefield
46.6%
Graveyard
11.5%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
71 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
33 decks
-
3
Deadpool, Trading Card
25 decks
-
4
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
16 decks
-
5
Krenko, Mob Boss
16 decks
-
6
Zada, Hedron Grinder
16 decks
-
7
Kardur, Doomscourge
11 decks
-
8
Krark, the Thumbless
8 decks
-
9
Shadow the Hedgehog
8 decks
-
10
Muddle, the Ever-Changing
7 decks
Card text
Twinflame
Sorcery
Strive — This spell costs 
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.