collections_bookmark
Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Twinflame
1%
Decklist Inclusion
Times Brought
387
Decks Running
221
In Decks
1412
Decklist Inclusion
1%
Format
Card text
Twinflame
Sorcery
Strive — This spell costs 
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Chase Stone
Final zone distribution
84 instances1.2%
Library
4.8%
Battlefield
58.3%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
53 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
22 decks
-
3
Deadpool, Trading Card
18 decks
-
4
Zada, Hedron Grinder
12 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
9 decks
-
6
Krenko, Mob Boss
9 decks
-
7
Krark, the Thumbless
6 decks
-
8
Kardur, Doomscourge
5 decks
-
9
Muddle, the Ever-Changing
5 decks
-
10
Shadow the Hedgehog
5 decks
The "good card" funnel
387 brought · 197 playersBrought to game
387
Ever drawn
71
Reached battlefield
34
Still on board at game end
4
≥ -3.1pp
Players who cast this card win 39% of the time (n=31) , vs 25% when it never left the library (n=266).
When players drew this card but left it in hand, they won 33% (n=32) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +13.3pp; 95% confidence interval -3.1pp to +29.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
3%
T1
3%
T2
3%
T3
15%
T4
9%
T5
62%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
6%
(1 / 34 cast on T2)
Cast same turn as drawn
34%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.