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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Twinflame
2%
Live Inclusion
Times Brought
1351
Decks Running
642
Median Cast Turn
6
Drawn → Played
51%
Format
First-cast turn
n=161
1%
T1
2%
T2
7%
T3
11%
T4
14%
T5
52%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
16
On curve
2%
(3 / 161 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
1352 brought · 577 playersBrought to game
1352
Ever drawn
315
Reached battlefield
161
Still on board at game end
21
≥ +6.6pp
Players who cast this card win 41% of the time (n=138) , vs 26% when it never left the library (n=865).
When players drew this card but left it in hand, they won 26% (n=139).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.7pp; 95% confidence interval +6.6pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
364 instances1.9%
Library
5.8%
Battlefield
49.5%
Graveyard
11.3%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
106 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
59 decks
-
3
Deadpool, Trading Card
42 decks
-
4
Aerid Konstrari
26 decks
-
5
Zada, Hedron Grinder
26 decks
-
6
Krenko, Mob Boss
24 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
23 decks
-
8
Kardur, Doomscourge
21 decks
-
9
Shadow the Hedgehog
13 decks
-
10
Smaug, Wicked Worm
13 decks
Card text
Twinflame
Sorcery
Strive — This spell costs 
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Chase Stone
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.