collections_bookmark Part of Secrets of Strixhaven
Twinflame card art
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Twinflame

{1} {R} · Sorcery · Secrets of Strixhaven Commander (SOC)
Times Brought
896
Decks Running
459
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Twinflame card

Twinflame

{1} {R}
Sorcery
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Chase Stone

Final zone distribution

182 instances
2.2%
Library
9.3%
Battlefield
47.3%
Graveyard
7.1%
Exile

The "good card" funnel

896 brought · 404 players
Brought to game
896
Ever drawn
170
Reached battlefield
85
Still on board at game end
17
≥ -2.3pp

Players who cast this card win 29% of the time (n=74) , vs 26% when it never left the library (n=519).

When players drew this card but left it in hand, they won 21% (n=64).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -2.3pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=85
0%
T1
1%
T2
13%
T3
18%
T4
11%
T5
49%
T6-9
8%
T10+
Median 6 P25 4 · P75 7 · max 16
On curve 1% (1 / 85 cast on T2) Cast same turn as drawn 34%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.