collections_bookmark Part of Secrets of Strixhaven
Twinflame card art
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Twinflame

{1} {R} · Sorcery · Secrets of Strixhaven Commander (SOC)
Times Brought
331
Decks Running
185
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Twinflame card

Twinflame

{1} {R}
Sorcery
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Chase Stone

Final zone distribution

66 instances
4.5%
Library
10.6%
Battlefield
48.5%
Graveyard
4.5%
Exile

The "good card" funnel

331 brought · 166 players
Brought to game
331
Ever drawn
59
Reached battlefield
29
Still on board at game end
7
≥ -5.6pp

Players who cast this card win 28% of the time (n=28) , vs 23% when it never left the library (n=210).

When players drew this card but left it in hand, they won 21% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.2pp; 95% confidence interval -5.6pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
0%
T1
0%
T2
21%
T3
7%
T4
10%
T5
55%
T6-9
7%
T10+
Median 7 P25 4 · P75 7 · max 16
On curve 0% (0 / 29 cast on T2) Cast same turn as drawn 25%
29 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.