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Part of Secrets of Strixhaven
·
Sorcery
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Twinflame
Times Brought
331
Decks Running
185
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Twinflame
Sorcery
Strive — This spell costs 
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Chase Stone
Final zone distribution
66 instances4.5%
Library
10.6%
Battlefield
48.5%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
42 decks
-
2
Etali, Primal Conqueror // Etali, Primal Sickness
25 decks
-
3
Zada, Hedron Grinder
12 decks
-
4
Deadpool, Trading Card
9 decks
-
5
Krenko, Mob Boss
8 decks
-
6
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
6 decks
-
7
Krark, the Thumbless
5 decks
-
8
Inalla, Archmage Ritualist
4 decks
-
9
Ghired, Mirror of the Wilds
3 decks
-
10
Obeka, Brute Chronologist
3 decks
The "good card" funnel
331 brought · 166 playersBrought to game
331
Ever drawn
59
Reached battlefield
29
Still on board at game end
7
≥ -5.6pp
Players who cast this card win 28% of the time (n=28) , vs 23% when it never left the library (n=210).
When players drew this card but left it in hand, they won 21% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.2pp; 95% confidence interval -5.6pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
0%
T1
0%
T2
21%
T3
7%
T4
10%
T5
55%
T6-9
7%
T10+
Median
7
P25
4
· P75
7
· max
16
On curve
0%
(0 / 29 cast on T2)
Cast same turn as drawn
25%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.