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Two-Handed Axe // Sweeping Cleave card art
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Two-Handed Axe // Sweeping Cleave

{2} {R} {1} {R} · Artifact — Equipment // Instant — Adventure · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
173
Decks Running
84
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Two-Handed Axe // Sweeping Cleave card

Two-Handed Axe

{2} {R}
Artifact — Equipment
Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R}

Sweeping Cleave

{1} {R}
Instant — Adventure
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Milivoj Ćeran

Final zone distribution

25 instances
60.0%
Battlefield
12.0%
Graveyard
8.0%
Exile
20.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

174 brought · 80 players
Brought to game
174
Ever drawn
23
Reached battlefield
20
Still on board at game end
15

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.2pp

Players who cast this card win 34% of the time (n=19) , vs 25% when it never left the library (n=116).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +9.4pp; 95% confidence interval -2.2pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
0%
T1
0%
T2
5%
T3
15%
T4
15%
T5
65%
T6-9
0%
T10+
Median 6.0 P25 5 · P75 7 · max 9
On curve 5% (1 / 20 cast on T3)

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.