Live Play Data
Tymna the Weaver
2%
Live Inclusion
Times Brought
664
Decks Running
267
Median Cast Turn
4.0
Drawn → Played
57%
Format
First-cast turn
n=268
1%
T1
9%
T2
33%
T3
21%
T4
12%
T5
22%
T6-9
2%
T10+
Median
4.0
P25
3
· P75
5
· max
16
On curve
43%
(88 / 268 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
664 brought · 252 playersBrought to game
664
Ever drawn
151
Reached battlefield
86
Still on board at game end
40
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.6pp
Players who cast this card win 38% of the time (n=84) , vs 26% when it never left the library (n=455).
When players drew this card but left it in hand, they won 29% (n=63).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.2pp; 95% confidence interval +1.6pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
173 instances3.5%
Library
23.1%
Battlefield
38.7%
Graveyard
11.6%
Exile
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
58 decks
-
2
Ardbert, Warrior of Darkness
23 decks
-
3
Terra, Herald of Hope
13 decks
-
4
The Destined Warrior
13 decks
-
5
Betor, Ancestor's Voice
10 decks
-
6
Karlov of the Ghost Council
10 decks
-
7
Breena, the Demagogue
9 decks
-
8
Jodah, the Unifier
9 decks
-
9
Cecil, Dark Knight // Cecil, Redeemed Paladin
8 decks
-
10
MacCready, Lamplight Mayor
8 decks
Card text
Tymna the Weaver
Legendary Creature — Human Cleric
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
2 / 2
Commander 2016 (C16)
·
Rare
·
Illustrated by Winona Nelson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.