Live Play Data
Tyvar, Jubilant Brawler
3%
Live Inclusion
Times Brought
380
Decks Running
198
Median Cast Turn
5.0
Drawn → Played
63%
Format
First-cast turn
n=56
0%
T1
7%
T2
11%
T3
18%
T4
20%
T5
38%
T6-9
7%
T10+
Median
5.0
P25
4
· P75
7
· max
12
On curve
18%
(6 / 56 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
380 brought · 187 playersBrought to game
380
Ever drawn
89
Reached battlefield
56
Still on board at game end
39
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.9pp
Players who cast this card win 28% of the time (n=49) , vs 24% when it never left the library (n=219).
When players drew this card but left it in hand, they won 21% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -8.9pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
105 instances1.0%
Library
37.1%
Battlefield
29.5%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Thranduil, the Elvenking
66 decks
-
2
Sisay, Weatherlight Captain
13 decks
-
3
High Perfect Morcant
10 decks
-
4
Lathril, Blade of the Elves
10 decks
-
5
Tayam, Luminous Enigma
10 decks
-
6
Dina, Essence Brewer
9 decks
-
7
Yurlok of Scorch Thrash
7 decks
-
8
The Master, Transcendent
6 decks
-
9
Baba Lysaga, Night Witch
5 decks
-
10
The Beamtown Bullies
5 decks
Card text
Tyvar, Jubilant Brawler
Legendary Planeswalker — Tyvar
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
−2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
Loyalty 3
Phyrexia: All Will Be One (ONE)
·
Rare
·
Illustrated by Victor Adame Minguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.