Ulamog, the Infinite Gyre card art
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Ulamog, the Infinite Gyre

{11} · Legendary Creature — Eldrazi · Double Masters 2022 (2X2)
Times Brought
672
Decks Running
318
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ulamog, the Infinite Gyre card

Ulamog, the Infinite Gyre

{11}
Legendary Creature — Eldrazi
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10 / 10
Double Masters 2022 (2X2) · Mythic · Illustrated by Aleksi Briclot

Final zone distribution

141 instances
8.5%
Library
44.7%
Battlefield
4.3%
Graveyard
6.4%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

677 brought · 288 players
Brought to game
677
Ever drawn
133
Reached battlefield
80
Still on board at game end
63

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +6.6pp

Players who cast this card win 38% of the time (n=59) , vs 26% when it never left the library (n=382).

When players drew this card but left it in hand, they won 19% (n=35).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +12.6pp; 95% confidence interval +6.6pp to +18.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=80
3%
T1
1%
T2
0%
T3
10%
T4
15%
T5
61%
T6-9
10%
T10+
Median 7.0 P25 5 · P75 8 · max 14
On curve 99% (3 / 80 cast on T11) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.