Card Preview
Ulamog, the Infinite Gyre
1%
Decklist Inclusion
Times Brought
418
Decks Running
197
In Decks
1341
Decklist Inclusion
1%
Format
Card text
Ulamog, the Infinite Gyre
Legendary Creature — Eldrazi
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10 / 10
Double Masters 2022 (2X2)
·
Mythic
·
Illustrated by Aleksi Briclot
Final zone distribution
105 instances11.4%
Library
33.3%
Battlefield
5.7%
Graveyard
14.3%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 33 decks
- 2 Molecule Man 20 decks
-
3
Ulalek, Fused Atrocity
15 decks
- 4 Ultima, Origin of Oblivion 8 decks
-
5
Animar, Soul of Elements
5 decks
-
6
Atla Palani, Nest Tender
5 decks
- 7 Kozilek, the Great Distortion 5 decks
-
8
Braids, Conjurer Adept
4 decks
-
9
The Infamous Cruelclaw
4 decks
-
10
Flubs, the Fool
3 decks
The "good card" funnel
419 brought · 173 playersBrought to game
419
Ever drawn
93
Reached battlefield
58
Still on board at game end
35
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 48% of the time (n=51) , vs 27% when it never left the library (n=262).
When players drew this card but left it in hand, they won 16% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.4pp; 95% confidence interval +7.0pp to +33.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=58
0%
T1
0%
T2
3%
T3
12%
T4
16%
T5
60%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
17
On curve
93%
(1 / 58 cast on T11)
Cast same turn as drawn
40%
58 of 100 times cast
57%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.