Card Preview
Ulamog, the Infinite Gyre
1%
Decklist Inclusion
Times Brought
159
Decks Running
91
In Decks
733
Decklist Inclusion
1%
Format
Final zone distribution
47 instances12.8%
Library
21.3%
Battlefield
10.6%
Graveyard
14.9%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 9 decks
- 2 Molecule Man 6 decks
- 3 Ultima, Origin of Oblivion 6 decks
-
4
Ulalek, Fused Atrocity
5 decks
- 5 Kozilek, the Great Distortion 4 decks
-
6
Kruphix, God of Horizons
3 decks
-
7
The Infamous Cruelclaw
3 decks
-
8
Animar, Soul of Elements
2 decks
-
9
Atla Palani, Nest Tender
2 decks
-
10
Azusa, Lost but Seeking
2 decks
The "good card" funnel
160 brought · 81 playersBrought to game
160
Ever drawn
42
Reached battlefield
23
Still on board at game end
10
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.8pp
Players who cast this card win 39% of the time (n=22) , vs 26% when it never left the library (n=104).
When players drew this card but left it in hand, they won 23% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.2pp; 95% confidence interval -8.8pp to +33.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
17%
T4
26%
T5
48%
T6-9
4%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
96%
(0 / 23 cast on T11)
Cast same turn as drawn
35%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.