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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Ultima
0%
Live Inclusion
Times Brought
108
Decks Running
51
Median Cast Turn
7.5
Drawn → Played
69%
Format
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
0%
T4
10%
T5
70%
T6-9
20%
T10+
Median
7.5
P25
6
· P75
9
· max
13
On curve
10%
(2 / 20 cast on T5)
Cast same turn as drawn
20%
The "good card" funnel
108 brought · 51 playersBrought to game
108
Ever drawn
29
Reached battlefield
20
Still on board at game end
1
≥ -11.6pp
Players who cast this card win 33% of the time (n=16) , vs 17% when it never left the library (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.7pp; 95% confidence interval -11.6pp to +43.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
33 instances3.0%
Library
3.0%
Battlefield
51.5%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
5 decks
-
2
Y'shtola, Night's Blessed
4 decks
-
3
Alisaie Leveilleur
2 decks
-
4
Choco, Seeker of Paradise
2 decks
-
5
Jodah, the Unifier
2 decks
-
6
Lorehold, the Historian
2 decks
-
7
The Council of Four
2 decks
-
8
The Sentry, Golden Guardian
2 decks
-
9
Zacama, Primal Calamity
2 decks
-
10
Aerith, Last Ancient
1 decks
Card text
Ultima
Sorcery
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Final Fantasy (FIN)
·
Rare
·
Illustrated by Gintas Galvanauskas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.