collections_bookmark Part of Marvel Super Heroes
Ultimate Nullification card art
Live Play Data

Ultimate Nullification

{4} {W} · Sorcery · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
272
Decks Running
122
Median Cast Turn
8.0
Drawn → Played
49%
Format

First-cast turn

n=34
0%
T1
0%
T2
0%
T3
0%
T4
3%
T5
65%
T6-9
32%
T10+
Median 8.0 P25 7 · P75 11 · max 24
On curve 3% (1 / 34 cast on T5) Cast same turn as drawn 13%

The "good card" funnel

272 brought · 117 players
Brought to game
272
Ever drawn
69
Reached battlefield
34
Still on board at game end
5
≥ -1.5pp

Players who cast this card win 37% of the time (n=33) , vs 22% when it never left the library (n=159).

When players drew this card but left it in hand, they won 29% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.9pp; 95% confidence interval -1.5pp to +31.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

76 instances
31.6%
Library
6.6%
Battlefield
14.5%
Graveyard
6.6%
Exile

Commanders that played this card

in tracked games
Card text
Ultimate Nullification card

Ultimate Nullification

{4} {W}
Sorcery
As an additional cost to cast this spell, sacrifice a legendary creature. Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Erikas Perl

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.