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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Ultimate Nullification
0%
Live Inclusion
Times Brought
272
Decks Running
122
Median Cast Turn
8.0
Drawn → Played
49%
Format
First-cast turn
n=34
0%
T1
0%
T2
0%
T3
0%
T4
3%
T5
65%
T6-9
32%
T10+
Median
8.0
P25
7
· P75
11
· max
24
On curve
3%
(1 / 34 cast on T5)
Cast same turn as drawn
13%
The "good card" funnel
272 brought · 117 playersBrought to game
272
Ever drawn
69
Reached battlefield
34
Still on board at game end
5
≥ -1.5pp
Players who cast this card win 37% of the time (n=33) , vs 22% when it never left the library (n=159).
When players drew this card but left it in hand, they won 29% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.9pp; 95% confidence interval -1.5pp to +31.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances31.6%
Library
6.6%
Battlefield
14.5%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
60 decks
-
2
Invisible Woman
33 decks
-
3
Human Torch
8 decks
-
4
The Thing
7 decks
-
5
Narset, Jeskai Waymaster
4 decks
-
6
The Fantastic Four
3 decks
-
7
Dr. Madison Li
2 decks
-
8
Human Torch, Johnny Storm
2 decks
-
9
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
10
Captain America, First Avenger
1 decks
Card text
Ultimate Nullification
Sorcery
As an additional cost to cast this spell, sacrifice a legendary creature.
Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Erikas Perl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.