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Part of Marvel Super Heroes
·
Sorcery
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Ultimate Nullification
0%
Live Inclusion
Times Brought
221
Decks Running
100
Median Cast Turn
8
Drawn → Played
54%
Format
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
0%
T4
4%
T5
63%
T6-9
33%
T10+
Median
8
P25
6
· P75
11
· max
23
On curve
4%
(1 / 27 cast on T5)
Cast same turn as drawn
4%
The "good card" funnel
221 brought · 95 playersBrought to game
221
Ever drawn
50
Reached battlefield
27
Still on board at game end
4
≥ +3.7pp
Players who cast this card win 44% of the time (n=26) , vs 22% when it never left the library (n=134).
When players drew this card but left it in hand, they won 26% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +22.5pp; 95% confidence interval +3.7pp to +41.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances30.4%
Library
7.1%
Battlefield
17.9%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
50 decks
-
2
Invisible Woman
28 decks
-
3
Human Torch
5 decks
-
4
The Thing
4 decks
-
5
Narset, Jeskai Waymaster
3 decks
-
6
The Fantastic Four
3 decks
-
7
Dr. Madison Li
2 decks
-
8
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
9
Captain America, First Avenger
1 decks
-
10
Crystal, Inhuman Princess
1 decks
Card text
Ultimate Nullification
Sorcery
As an additional cost to cast this spell, sacrifice a legendary creature.
Exile all creatures and graveyards. Put Ultimate Nullification on the bottom of its owner's library.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Erikas Perl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.