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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Villain
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Marvel Super Heroes Commander (MSC)
Live Play Data
Ultron, Machine Overlord
0%
Live Inclusion
Times Brought
151
Decks Running
70
Median Cast Turn
7
Drawn → Played
69%
Format
First-cast turn
n=27
0%
T1
0%
T2
0%
T3
15%
T4
7%
T5
56%
T6-9
22%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
22%
(2 / 27 cast on T5)
Cast same turn as drawn
57%
The "good card" funnel
151 brought · 63 playersBrought to game
151
Ever drawn
36
Reached battlefield
25
Still on board at game end
17
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.8pp
Players who cast this card win 51% of the time (n=21) , vs 18% when it never left the library (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +33.2pp; 95% confidence interval +13.8pp to +52.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances7.0%
Library
39.5%
Battlefield
30.2%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 18 decks
-
2
Dr. Eggman
14 decks
-
3
Mr. House, President and CEO
5 decks
-
4
Tony Stark // The Invincible Iron Man
5 decks
-
5
Ultron the Annihilator
4 decks
-
6
Ultron, Unlimited
4 decks
-
7
Madame Hydra
3 decks
-
8
Optimus Prime, Hero // Optimus Prime, Autobot Leader
3 decks
-
9
Ultra Magnus, Tactician // Ultra Magnus, Armored Carrier
2 decks
-
10
Blaster, Combat DJ // Blaster, Morale Booster
1 decks
Card text
Ultron, Machine Overlord
Legendary Artifact Creature — Robot Villain
Flying
Other Robots and Constructs you control get +2/+2.
4 / 4
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Kieran Yanner
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.