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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Villain
·
Marvel Super Heroes Commander (MSC)
Card Preview
Ultron, Machine Overlord
Times Brought
205
Decks Running
86
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Ultron, Machine Overlord
Legendary Artifact Creature — Robot Villain
Flying
Other Robots and Constructs you control get +2/+2.
4 / 4
Marvel Super Heroes Commander (MSC)
·
Rare
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Illustrated by Kieran Yanner
Final zone distribution
42 instances2.4%
Library
42.9%
Battlefield
23.8%
Graveyard
31.0%
Hand
Commanders that played this card
in tracked games-
1
Dr. Eggman
21 decks
- 2 Ultron, Artificial Malevolence 15 decks
-
3
Ultron the Annihilator
10 decks
-
4
Ultron, Unlimited
8 decks
-
5
Tony Stark // The Invincible Iron Man
5 decks
-
6
Doctor Doom
3 decks
-
7
Infinite Guideline Station
3 decks
-
8
Absorbing Man and Titania
2 decks
-
9
Doctor Doom, King of Latveria
2 decks
-
10
Mr. House, President and CEO
2 decks
The "good card" funnel
205 brought · 77 playersBrought to game
205
Ever drawn
39
Reached battlefield
25
Still on board at game end
18
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 29% of the time (n=24) , vs 23% when it never left the library (n=156).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.1pp; 95% confidence interval -4.7pp to +16.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
0%
T3
4%
T4
29%
T5
61%
T6-9
7%
T10+
Median
6.0
P25
5
· P75
8
· max
12
On curve
32%
(8 / 28 cast on T5)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.