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Part of Marvel Super Heroes
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Legendary Artifact Creature — Robot Villain
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Marvel Super Heroes Commander (MSC)
Card Preview
Ultron the Annihilator
0%
Decklist Inclusion
Times Brought
76
Decks Running
31
In Decks
145
Decklist Inclusion
0%
Format
Card text
Ultron the Annihilator
Legendary Artifact Creature — Robot Villain
Flying
Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
3 / 4
Marvel Super Heroes Commander (MSC)
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Mythic
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Illustrated by Eugene Maslovski
Final zone distribution
36 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Ultron the Annihilator
9 decks
-
2
Doctor Doom
4 decks
-
3
Dr. Eggman
4 decks
-
4
Imotekh the Stormlord
2 decks
-
5
Szarekh, the Silent King
2 decks
-
6
Ashad, the Lone Cyberman
1 decks
-
7
Bullseye, Death Dealer
1 decks
-
8
Citizen V, Helmut Zemo
1 decks
-
9
Davros, Dalek Creator
1 decks
-
10
Madame Hydra
1 decks
The "good card" funnel
76 brought · 27 playersBrought to game
76
Ever drawn
17
Reached battlefield
16
Still on board at game end
19
≥ -20.1pp
Players who cast this card win 25% of the time (n=15) , vs 22% when it never left the library (n=33).
Observed gap +3.0pp; 95% confidence interval -20.1pp to +26.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
16 of 100 times cast
16%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.