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Part of Marvel Super Heroes
·
Legendary Artifact Creature — Robot Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Ultron the Annihilator
0%
Live Inclusion
Times Brought
138
Decks Running
63
Median Cast Turn
6
Drawn → Played
83%
Format
First-cast turn
n=49
0%
T1
2%
T2
8%
T3
16%
T4
18%
T5
45%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
13
On curve
45%
(9 / 49 cast on T5)
Cast same turn as drawn
35%
The "good card" funnel
138 brought · 57 playersBrought to game
138
Ever drawn
29
Reached battlefield
24
Still on board at game end
16
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.8pp
Players who cast this card win 43% of the time (n=21) , vs 19% when it never left the library (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +23.7pp; 95% confidence interval +3.8pp to +43.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
38 instances7.9%
Library
42.1%
Battlefield
34.2%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Dr. Eggman
10 decks
-
2
Doctor Doom
9 decks
-
3
Ultron, Unlimited
9 decks
-
4
Mr. House, President and CEO
4 decks
-
5
Doctor Doom, King of Latveria
3 decks
-
6
Imotekh the Stormlord
3 decks
-
7
Szarekh, the Silent King
3 decks
-
8
Karn, Gilded Guardian
2 decks
-
9
Thanos, the Mad Titan
2 decks
-
10
Urza, Chief Artificer
2 decks
Card text
Ultron the Annihilator
Legendary Artifact Creature — Robot Villain
Flying
Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
3 / 4
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Eugene Maslovski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.