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Ultron the Annihilator card art
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Ultron the Annihilator

{3} {B} {B} · Legendary Artifact Creature — Robot Villain · Marvel Super Heroes Commander (MSC)
Times Brought
147
Decks Running
74
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ultron the Annihilator card

Ultron the Annihilator

{3} {B} {B}
Legendary Artifact Creature — Robot Villain
Flying Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token. Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
3 / 4
Marvel Super Heroes Commander (MSC) · Mythic · Illustrated by Eugene Maslovski

Final zone distribution

34 instances
52.9%
Battlefield
29.4%
Graveyard
11.8%
Exile
5.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

147 brought · 69 players
Brought to game
147
Ever drawn
31
Reached battlefield
29
Still on board at game end
18

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -10.3pp

Players who cast this card win 23% of the time (n=27) , vs 23% when it never left the library (n=88).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.4pp; 95% confidence interval -10.3pp to +11.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=56
0%
T1
0%
T2
7%
T3
21%
T4
21%
T5
39%
T6-9
11%
T10+
Median 5.5 P25 4 · P75 7 · max 15
On curve 50% (12 / 56 cast on T5) Cast same turn as drawn 38%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.