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Part of Commander Masters
·
Instant
·
Commander Masters (CMM)
Live Play Data
Unbounded Potential
0%
Live Inclusion
Times Brought
151
Decks Running
63
Median Cast Turn
—
Drawn → Played
53%
Format
First-cast turn
n=16Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
151 brought · 64 playersBrought to game
151
Ever drawn
30
Reached battlefield
16
Still on board at game end
1
≥ -15.3pp
Players who cast this card win 32% of the time (n=15) , vs 22% when it never left the library (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval -15.3pp to +34.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances2.8%
Battlefield
58.3%
Graveyard
2.8%
Exile
36.1%
Hand
Commanders that played this card
in tracked games-
1
Elesh Norn // The Argent Etchings
5 decks
-
2
Kros, Defense Contractor
4 decks
-
3
Nils, Discipline Enforcer
4 decks
-
4
Atraxa, Praetors' Voice
3 decks
-
5
Ixhel, Scion of Atraxa
2 decks
-
6
MacCready, Lamplight Mayor
2 decks
-
7
Shadrix Silverquill
2 decks
-
8
Sharae of Numbing Depths
2 decks
-
9
Skrelv, Defector Mite
2 decks
-
10
Alibou, Ancient Witness
1 decks
Card text
Unbounded Potential
Instant
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Entwine 
(Choose both if you pay the entwine cost.)
Commander Masters (CMM)
·
Common
·
Illustrated by Iain McCaig
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.