collections_bookmark Part of Commander Masters
Unbounded Potential card art
Card Preview

Unbounded Potential

{1} {W} · Instant · Commander Masters (CMM)
Times Brought
146
Decks Running
50
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Unbounded Potential card

Unbounded Potential

{1} {W}
Instant
Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)
Commander Masters (CMM) · Common · Illustrated by Iain McCaig

Final zone distribution

28 instances
3.6%
Battlefield
64.3%
Graveyard
3.6%
Exile
28.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

146 brought · 48 players
Brought to game
146
Ever drawn
28
Reached battlefield
18
Still on board at game end
1

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.