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Part of Commander Legends: Battle for Baldur's Gate
·
Instant
·
Ravnica Remastered (RVR)
Card Preview
Unbreakable Formation
Times Brought
1705
Decks Running
804
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Ravnica Remastered (RVR)
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Rare
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Illustrated by Matt Stewart
Final zone distribution
346 instances2.9%
Library
9.2%
Battlefield
32.7%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Éowyn, Shieldmaiden
90 decks
-
2
Kratos, Stoic Father
39 decks
-
3
Sidar Jabari of Zhalfir
33 decks
-
4
Rin and Seri, Inseparable
30 decks
-
5
Giada, Font of Hope
28 decks
-
6
Aragorn, King of Gondor
24 decks
-
7
Sonic the Hedgehog
22 decks
-
8
Thorin, King of Durin's Folk
21 decks
-
9
Nalia de'Arnise
20 decks
-
10
Isshin, Two Heavens as One
19 decks
The "good card" funnel
1706 brought · 695 playersBrought to game
1706
Ever drawn
327
Reached battlefield
139
Still on board at game end
32
≥ -2.8pp
Players who cast this card win 29% of the time (n=107) , vs 27% when it never left the library (n=1000).
When players drew this card but left it in hand, they won 23% (n=140).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -2.8pp to +7.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=139
0%
T1
1%
T2
1%
T3
7%
T4
10%
T5
63%
T6-9
18%
T10+
Median
7
P25
6
· P75
9
· max
17
On curve
2%
(1 / 139 cast on T3)
Cast same turn as drawn
13%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.