Unclaimed Territory
79% of drawn Unclaimed Territory copies are cast before the game ends, and the land stays on the battlefield 92% of the time once it resolves.
Unclaimed Territory is a tribal staple that earns its slot by converting nearly every drawn copy into a mana source: 79% of instances that reach a player's hand are played before the game concludes. Median first-cast turn is 4.0, landing squarely in the early ramp window where fixing matters most.
The card sits in 970 of 15835 tracked decks, an 6% inclusion rate that reflects a narrow but committed niche. Unclaimed Territory only belongs in creature-type-focused strategies, so its presence is almost always intentional. When it does show up, it stays: 92% stickiness means opponents rarely bother removing a land that produces conditional colored mana.
The commander list tells the clearest story. Doctor Doom, Captain America, Pantlaza, Edgar Markov, The Ur-Dragon, and The First Sliver all cluster near the top, confirming that Unclaimed Territory travels with tribal strategies across every color combination. Concentration is low: the single heaviest contributor accounts for just 2% of tracked instances, and 772 distinct players have brought the card to a game on Playgroup Live.
- 6% of tracked Commander decks include Unclaimed Territory
- 79% of drawn copies are played before the game ends
- T4.0 median first-cast turn
- 92% battlefield stickiness once the land enters
- 772 distinct players have brought this card to a tracked game
- 23% draw rate, consistent with a singleton in a 100-card deck
First-cast turn
n=326The "good card" funnel
1764 brought · 772 playersOf 1764 copies brought to games, 414 were drawn, 326 of those were cast, and the vast majority ended the game on the battlefield.
Players who cast this card win 23% of the time (n=308) , vs 20% when it never left the library (n=1126).
When players drew this card but left it in hand, they won 31% (n=78) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.0pp; 95% confidence interval -1.7pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
464 instancesMost Unclaimed Territory copies that never move from the library reflect a structural reality of 100-card singleton: the majority of any given card simply is not drawn in a given game, not a sign the card underperforms.
Commanders that played this card
in tracked games-
1
Doctor Doom, King of Latveria
104 decks
-
2
Captain America, Team Leader
94 decks
-
3
Ashling, the Limitless
71 decks
-
4
Pantlaza, Sun-Favored
68 decks
-
5
Hakbal of the Surging Soul
42 decks
-
6
Ulalek, Fused Atrocity
38 decks
-
7
Edgar Markov
35 decks
-
8
The First Sliver
28 decks
-
9
The Swarmlord
24 decks
-
10
The Ur-Dragon
23 decks
The top-commander list spans tribal archetypes across every color combination, from Doctor Doom and Captain America to Slivers and Dragons, confirming that Unclaimed Territory's demand is distributed broadly rather than concentrated in one strategy.