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Unclaimed Territory card art
Live Play Data

Unclaimed Territory

Land · Marvel Super Heroes Commander (MSC)
6%
Live Inclusion
Times Brought
4182
Decks Running
2058
Median Cast Turn
4.0
Drawn → Played
80%
Format

First-cast turn

n=780
19%
T1
15%
T2
13%
T3
10%
T4
9%
T5
26%
T6-9
6%
T10+
Median 4.0 P25 2 · P75 6 · max 20
Cast same turn as drawn 54%

The "good card" funnel

4184 brought · 1589 players
Brought to game
4184
Ever drawn
976
Reached battlefield
780
Still on board at game end
726

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.9pp

Players who cast this card win 22% of the time (n=688) , vs 22% when it never left the library (n=2609).

When players drew this card but left it in hand, they won 33% (n=176).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -2.9pp to +3.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1083 instances
4.3%
Library
67.0%
Battlefield
13.0%
Graveyard
3.3%
Exile

Commanders that played this card

in tracked games
Card text
Unclaimed Territory card

Unclaimed Territory

Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Pavel Kolomeyets

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.