collections_bookmark Part of Commander Masters
Unclaimed Territory card art
Live Play Data

Unclaimed Territory

Land · Marvel Super Heroes Commander (MSC)
6%
Live Inclusion
Times Brought
1764
Decks Running
970
Median Cast Turn
4.0
Drawn → Played
79%
Format

79% of drawn Unclaimed Territory copies are cast before the game ends, and the land stays on the battlefield 92% of the time once it resolves.

Unclaimed Territory is a tribal staple that earns its slot by converting nearly every drawn copy into a mana source: 79% of instances that reach a player's hand are played before the game concludes. Median first-cast turn is 4.0, landing squarely in the early ramp window where fixing matters most.

The card sits in 970 of 15835 tracked decks, an 6% inclusion rate that reflects a narrow but committed niche. Unclaimed Territory only belongs in creature-type-focused strategies, so its presence is almost always intentional. When it does show up, it stays: 92% stickiness means opponents rarely bother removing a land that produces conditional colored mana.

The commander list tells the clearest story. Doctor Doom, Captain America, Pantlaza, Edgar Markov, The Ur-Dragon, and The First Sliver all cluster near the top, confirming that Unclaimed Territory travels with tribal strategies across every color combination. Concentration is low: the single heaviest contributor accounts for just 2% of tracked instances, and 772 distinct players have brought the card to a game on Playgroup Live.

At a glance
  • 6% of tracked Commander decks include Unclaimed Territory
  • 79% of drawn copies are played before the game ends
  • T4.0 median first-cast turn
  • 92% battlefield stickiness once the land enters
  • 772 distinct players have brought this card to a tracked game
  • 23% draw rate, consistent with a singleton in a 100-card deck

First-cast turn

n=326
18%
T1
14%
T2
15%
T3
12%
T4
9%
T5
24%
T6-9
8%
T10+
Median 4.0 P25 2 · P75 6 · max 20
Cast same turn as drawn 54%

The "good card" funnel

1764 brought · 772 players
Brought to game
1764
Ever drawn
414
Reached battlefield
326
Still on board at game end
301
79%

Of 1764 copies brought to games, 414 were drawn, 326 of those were cast, and the vast majority ended the game on the battlefield.

≥ -1.7pp

Players who cast this card win 23% of the time (n=308) , vs 20% when it never left the library (n=1126).

When players drew this card but left it in hand, they won 31% (n=78) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.0pp; 95% confidence interval -1.7pp to +7.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

464 instances
4.1%
Library
64.9%
Battlefield
13.4%
Graveyard
3.7%
Exile

Most Unclaimed Territory copies that never move from the library reflect a structural reality of 100-card singleton: the majority of any given card simply is not drawn in a given game, not a sign the card underperforms.

Commanders that played this card

in tracked games

The top-commander list spans tribal archetypes across every color combination, from Doctor Doom and Captain America to Slivers and Dragons, confirming that Unclaimed Territory's demand is distributed broadly rather than concentrated in one strategy.

Frequently Asked

How often is Unclaimed Territory drawn in a Commander game?
Across 1606 tracked games where Unclaimed Territory was in the deck, it was drawn 23% of the time. That figure is typical for any singleton in a 100-card deck. Of 414 instances that reached a player's hand, 79% were played before the game ended. The remainder are mostly games that concluded before the player had a use for it, not cases where a player chose to hold it.
What turn does Unclaimed Territory usually enter the battlefield?
The median first-cast turn is 4.0, with the distribution mode at turn 1, meaning opening-hand copies get played immediately. The interquartile range runs from turns 2 to 7, so most casts land early when fixing is most valuable. Late casts beyond turn 9 are infrequent but do occur, usually when the card was drawn deep into the game.
Does casting Unclaimed Territory actually help you win?
The data shows a +3.0 percentage-point lift in normalized win rate when the land is cast versus when it stays in the library, but this is an early directional signal rather than a definitive result. With 308 observations in the cast bucket, the sample is solid, but the confidence interval still includes zero. Read the delta as consistent with the card being beneficial, not as proof of a precise edge.
Is Unclaimed Territory legal in Commander?
Yes. Unclaimed Territory is legal in Commander, as well as in Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Duel Commander, Brawl, and Oathbreaker. It is not legal in Standard, Pauper, or Pauper Commander.
Which commanders most often pair with Unclaimed Territory?
On Playgroup Live, Doctor Doom and Captain America top the list, reflecting the large number of tracked games featuring those commanders. Tribal powerhouses like Pantlaza (Dinosaurs), The First Sliver (Slivers), Edgar Markov (Vampires), and The Ur-Dragon (Dragons) also appear prominently. The spread confirms the card's role as a cross-archetype tribal tool rather than a card tied to any single deck.
How concentrated is the Unclaimed Territory data across players?
The data is well-spread. 772 distinct players have brought Unclaimed Territory to a tracked game on Playgroup Live, and the single heaviest contributor accounts for just 2% of all instances. That means the stats are not skewed by one heavily active player running the same deck repeatedly, which adds confidence to the directional patterns we observe.