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Part of Commander Masters
Live Play Data
Unclaimed Territory
Land
·
Marvel Super Heroes Commander (MSC)
5%
Live Inclusion
Times Brought
5601
Decks Running
2627
Median Cast Turn
4.0
Drawn → Played
79%
Format
First-cast turn
n=1048
19%
T1
15%
T2
13%
T3
11%
T4
9%
T5
26%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
6
· max
26
Cast same turn as drawn
54%
The "good card" funnel
5603 brought · 2001 playersBrought to game
5603
Ever drawn
1335
Reached battlefield
1048
Still on board at game end
971
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 23% of the time (n=924) , vs 21% when it never left the library (n=3502).
When players drew this card but left it in hand, they won 32% (n=252).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.8pp; 95% confidence interval -1.0pp to +4.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1482 instances4.3%
Library
65.5%
Battlefield
13.4%
Graveyard
3.8%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
266 decks
-
2
Doctor Doom, King of Latveria
257 decks
-
3
Pantlaza, Sun-Favored
168 decks
-
4
Ashling, the Limitless
163 decks
-
5
Hakbal of the Surging Soul
112 decks
-
6
Edgar Markov
101 decks
-
7
Ulalek, Fused Atrocity
94 decks
-
8
The First Sliver
75 decks
-
9
The Swarmlord
74 decks
-
10
The Ur-Dragon
68 decks
Card text
Unclaimed Territory
Land
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.