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Part of Marvel Super Heroes
·
Creature — Zombie Ninja Villain
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Undead Hand Ninja
0%
Live Inclusion
Times Brought
140
Decks Running
61
Median Cast Turn
6.0
Drawn → Played
76%
Format
First-cast turn
n=26
0%
T1
15%
T2
15%
T3
8%
T4
8%
T5
38%
T6-9
15%
T10+
Median
6.0
P25
3
· P75
8
· max
12
On curve
15%
(4 / 26 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
140 brought · 60 playersBrought to game
140
Ever drawn
34
Reached battlefield
26
Still on board at game end
8
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.3pp
Players who cast this card win 36% of the time (n=25) , vs 17% when it never left the library (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.2pp; 95% confidence interval -0.3pp to +38.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
40 instances2.5%
Library
20.0%
Battlefield
42.5%
Graveyard
20.0%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
9 decks
-
2
Varina, Lich Queen
5 decks
-
3
Avacyn, Angel of Horror
3 decks
-
4
Dark Leo & Shredder
3 decks
-
5
Syr Konrad, the Grim
3 decks
-
6
Athreos, God of Passage
2 decks
-
7
Bullseye, Death Dealer
2 decks
-
8
Grimgrin, Corpse-Born
2 decks
-
9
Teval, the Balanced Scale
2 decks
-
10
Zahur, Glory's Past
2 decks
Card text
Undead Hand Ninja
Creature — Zombie Ninja Villain
Deathtouch
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
2 / 1
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Myles Wohl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.