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Part of Marvel Super Heroes
·
Creature — Zombie Ninja Villain
·
Marvel Super Heroes Commander (MSC)
Card Preview
Undead Hand Ninja
Times Brought
112
Decks Running
35
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Undead Hand Ninja
Creature — Zombie Ninja Villain
Deathtouch
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
2 / 1
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Myles Wohl
Final zone distribution
29 instances6.9%
Library
48.3%
Battlefield
31.0%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
5 decks
-
2
Varina, Lich Queen
3 decks
-
3
Alesha, Who Laughs at Fate
1 decks
-
4
Athreos, God of Passage
1 decks
-
5
Bullseye, Death Dealer
1 decks
-
6
Dark Leo & Shredder
1 decks
-
7
Deadpool, Trading Card
1 decks
-
8
Doctor Doom
1 decks
-
9
Doctor Doom, King of Latveria
1 decks
-
10
Doctor Doom, Unrivaled
1 decks
The "good card" funnel
112 brought · 34 playersBrought to game
112
Ever drawn
28
Reached battlefield
22
Still on board at game end
14
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 25% of the time (n=22) , vs 29% when it never left the library (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.0pp; 95% confidence interval -16.2pp to +8.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
32%
T2
14%
T3
9%
T4
5%
T5
36%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
7
· max
10
On curve
32%
(7 / 22 cast on T2)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.