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Part of Marvel Super Heroes
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Creature — Skrull Shapeshifter Villain
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Marvel Super Heroes (MSH)
Live Play Data
Undercover Skrull
0%
Live Inclusion
Times Brought
153
Decks Running
72
Median Cast Turn
3
Drawn → Played
78%
Format
First-cast turn
n=29
14%
T1
28%
T2
10%
T3
10%
T4
7%
T5
24%
T6-9
7%
T10+
Median
3
P25
2
· P75
7
· max
16
On curve
41%
(8 / 29 cast on T2)
Cast same turn as drawn
42%
The "good card" funnel
153 brought · 66 playersBrought to game
153
Ever drawn
37
Reached battlefield
29
Still on board at game end
16
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 17% of the time (n=24) , vs 18% when it never left the library (n=97).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.1pp; 95% confidence interval -16.2pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
43 instances2.3%
Library
37.2%
Battlefield
37.2%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
10 decks
-
2
The Unbeatable Squirrel Girl
10 decks
-
3
Kinnan, Bonder Prodigy
6 decks
-
4
Thanos, the Mad Titan
6 decks
-
5
Blech, Loafing Pest
2 decks
-
6
Hulk, Gamma Goliath
2 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
2 decks
-
8
Sauron, Dino Devotee
2 decks
-
9
Super-Skrull
2 decks
-
10
The Astonishing Ant-Man
2 decks
Card text
Undercover Skrull
Creature — Skrull Shapeshifter Villain
As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types.
: Add one mana of any color.
1 / 1
Marvel Super Heroes (MSH)
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Common
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Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.