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Part of Marvel Super Heroes
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Creature — Skrull Shapeshifter Villain
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Marvel Super Heroes (MSH)
Live Play Data
Undercover Skrull
0%
Live Inclusion
Times Brought
238
Decks Running
102
Median Cast Turn
4
Drawn → Played
74%
Format
First-cast turn
n=45
0%
T1
33%
T2
13%
T3
9%
T4
9%
T5
29%
T6-9
7%
T10+
Median
4
P25
2
· P75
8
· max
16
On curve
33%
(15 / 45 cast on T2)
Cast same turn as drawn
23%
The "good card" funnel
238 brought · 93 playersBrought to game
238
Ever drawn
61
Reached battlefield
45
Still on board at game end
24
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 23% of the time (n=42) , vs 19% when it never left the library (n=159).
When players drew this card but left it in hand, they won 33% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.0pp; 95% confidence interval -8.7pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
68 instances1.5%
Library
35.3%
Battlefield
39.7%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Bruce Banner // The Incredible Hulk
13 decks
-
2
The Unbeatable Squirrel Girl
13 decks
-
3
Thanos, the Mad Titan
8 decks
-
4
Kinnan, Bonder Prodigy
6 decks
-
5
Super-Skrull
4 decks
-
6
Uugguu, the Omniplasm
4 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
3 decks
-
8
Blech, Loafing Pest
2 decks
-
9
Hulk, Gamma Goliath
2 decks
-
10
Sauron, Dino Devotee
2 decks
Card text
Undercover Skrull
Creature — Skrull Shapeshifter Villain
As long as there are two or more creature cards in your graveyard, this creature gets +2/+2 and is all creature types.
: Add one mana of any color.
1 / 1
Marvel Super Heroes (MSH)
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Common
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Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.