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Part of Commander Masters
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#17 in Golgari Commander Staples
Live Play Data
Undergrowth Stadium
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
25%
Live Inclusion
Times Brought
5068
Decks Running
2339
Median Cast Turn
3.0
Drawn → Played
85%
Format
First-cast turn
n=1046
26%
T1
15%
T2
11%
T3
8%
T4
10%
T5
25%
T6-9
5%
T10+
Median
3.0
P25
1
· P75
6
· max
18
Cast same turn as drawn
67%
The "good card" funnel
5071 brought · 1715 playersBrought to game
5071
Ever drawn
1231
Reached battlefield
1046
Still on board at game end
949
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 27% of the time (n=955) , vs 23% when it never left the library (n=3209).
When players drew this card but left it in hand, they won 31% (n=168).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval +0.4pp to +6.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1388 instances2.8%
Library
68.4%
Battlefield
16.2%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
114 decks
-
2
Witherbloom, the Balancer
75 decks
-
3
The Wise Mothman
65 decks
-
4
Atraxa, Praetors' Voice
64 decks
-
5
Heroes in a Half Shell
58 decks
-
6
Lathril, Blade of the Elves
55 decks
-
7
Thranduil, the Elvenking
55 decks
-
8
Henzie "Toolbox" Torre
54 decks
-
9
Betor, Ancestor's Voice
48 decks
-
10
Blech, Loafing Pest
47 decks
Card text
Undergrowth Stadium
Land
This land enters tapped unless you have two or more opponents.
: Add
or
.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Gabriel Tanko
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.