collections_bookmark Part of Commander Masters auto_awesome #16 in Golgari Commander Staples
Undergrowth Stadium card art
Live Play Data

Undergrowth Stadium

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
24%
Live Inclusion
Times Brought
1574
Decks Running
770
Median Cast Turn
3.0
Drawn → Played
85%
Format

24% of tracked Commander decks run Undergrowth Stadium. When drawn, it reaches the battlefield 85% of the time, with a median first-cast turn of 3.0.

Undergrowth Stadium sits in 24% of the 3264 distinct Commander decks that have played a tracked game on Playgroup Live. That makes it a firm staple across every black-green and multicolor shell that can run it.

The draw-to-play rate tells the clearest story: 85% of drawn copies reach the battlefield before the game ends. That is near the ceiling for any land, reflecting how little reason there is to hold a dual that enters untapped in a multiplayer pod. Median first cast lands on turn 3.0, and the mode is turn 1, meaning a large cluster of casts come straight from opening hands.

Undergrowth Stadium's design is Commander-specific: it enters untapped only when you have two or more opponents, so it performs differently in Duel Commander (1v1) than in a full pod. The multiplayer stats here are the primary signal. The card is legal in Commander, Duel Commander, Legacy, and Vintage, though competitive Legacy play is rare for this land.

At a glance
  • 24% of tracked Commander decks include Undergrowth Stadium
  • 85% of drawn copies reach the battlefield before the game ends
  • T3.0 median first-cast turn, with turn 1 as the most common single turn
  • 90% battlefield stickiness once the land resolves
  • 615 distinct players have brought it to a tracked game, a well-spread sample
  • 24% draw rate per game, typical for a singleton in a 100-card deck

First-cast turn

n=326
26%
T1
15%
T2
14%
T3
8%
T4
9%
T5
23%
T6-9
6%
T10+
Median 3.0 P25 1 · P75 6 · max 17
Cast same turn as drawn 64%

The "good card" funnel

1577 brought · 615 players
Brought to game
1577
Ever drawn
385
Reached battlefield
326
Still on board at game end
293
85%

Of 1577 copies brought to tracked games, 385 were drawn, 326 of those were cast onto the battlefield, and 90% of resolved copies stayed there through end of game.

≥ -5.9pp

Players who cast this card win 26% of the time (n=303) , vs 27% when it never left the library (n=1019).

When players drew this card but left it in hand, they won 29% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.7pp; 95% confidence interval -5.9pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

427 instances
3.3%
Library
68.6%
Battlefield
13.8%
Graveyard
3.7%
Exile

Most observed instances finished on the battlefield, which stands out for a land in a 100-card singleton deck where the majority of copies never leave the library at all.

Commanders that played this card

in tracked games

The top-commander list spans strict Golgari builds, three-color and four-color shells, and five-color commanders, showing how broadly Undergrowth Stadium is adopted wherever black and green appear.

Frequently Asked

How often is Undergrowth Stadium drawn in a Commander game?
Across 1454 tracked games where Undergrowth Stadium was in the deck, it was drawn 24% of the time. That is consistent with what you expect from a singleton in a 100-card deck. Of those 385 drawn instances, 85% were cast before the game concluded.
What turn does Undergrowth Stadium usually enter the battlefield?
Median first cast is turn 3.0, and the most common single turn is turn 1. The distribution shows a strong early cluster from opening-hand copies, then a long tail stretching into the mid-game. The 25th percentile is turn 1 and the 75th is turn 6, so the spread is wide. A 64% same-turn cast rate confirms that when players draw it, they play it immediately the vast majority of the time.
Does casting Undergrowth Stadium correlate with winning?
In 303 tracked participations where the card reached the battlefield, the normalized win rate was 26%. Participations where it stayed in the library showed 27%. The delta between those two buckets is small and within the margin of error for this dataset, so we treat it as directional rather than conclusive. What is clear is that the card does not appear to hurt its pilot.
Does Undergrowth Stadium enter tapped in Commander?
In a standard multiplayer Commander pod (3 or more players), you almost always have two or more opponents, so Undergrowth Stadium enters untapped from turn 1. In Duel Commander (1v1), you have exactly one opponent, so it always enters tapped. That format difference is why the card's stats and behavior differ between the two modes.
Is Undergrowth Stadium banned anywhere relevant?
Undergrowth Stadium is legal in Commander, Duel Commander, Legacy, Vintage, Oathbreaker, and Gladiator. It is not legal in Modern, Pioneer, Standard, Pauper, or Brawl. There are no current bans in the formats where it is legal.
How concentrated is the Undergrowth Stadium data across players?
615 distinct players have brought the card to a tracked game on Playgroup Live. The single heaviest contributor accounts for under 3% of all tracked instances, which is a well-spread sample by the site's own benchmarks. The top commander list spans a broad range of black-green and multicolor identities, from strict Golgari builds to five-color shells, reinforcing that this land slots into nearly any deck that can run it.