collections_bookmark
Part of Commander Masters
auto_awesome
#14 in Golgari Commander Staples
Live Play Data
Undergrowth Stadium
Land
·
Teenage Mutant Ninja Turtles Eternal (TMC)
25%
Live Inclusion
Times Brought
6536
Decks Running
2864
Median Cast Turn
4
Drawn → Played
84%
Format
First-cast turn
n=1367
21%
T1
16%
T2
10%
T3
9%
T4
10%
T5
26%
T6-9
6%
T10+
Median
4
P25
2
· P75
6
· max
18
Cast same turn as drawn
62%
The "good card" funnel
6539 brought · 2038 playersBrought to game
6539
Ever drawn
1622
Reached battlefield
1367
Still on board at game end
1243
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 27% of the time (n=1246) , vs 24% when it never left the library (n=4130).
When players drew this card but left it in hand, they won 32% (n=229).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.1pp; 95% confidence interval +0.5pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1818 instances2.9%
Library
68.4%
Battlefield
15.9%
Graveyard
2.9%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
132 decks
-
2
Witherbloom, the Balancer
88 decks
-
3
The Wise Mothman
86 decks
-
4
Atraxa, Praetors' Voice
74 decks
-
5
Lathril, Blade of the Elves
66 decks
-
6
Henzie "Toolbox" Torre
65 decks
-
7
Thranduil, the Elvenking
64 decks
-
8
Heroes in a Half Shell
62 decks
-
9
Betor, Ancestor's Voice
57 decks
-
10
Chatterfang, Squirrel General
56 decks
Card text
Undergrowth Stadium
Land
This land enters tapped unless you have two or more opponents.
: Add
or
.
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Gabriel Tanko
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.