collections_bookmark Part of Commander Masters auto_awesome #18 in Golgari Commander Staples
Undergrowth Stadium card art
Live Play Data

Undergrowth Stadium

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
25%
Live Inclusion
Times Brought
3683
Decks Running
1774
Median Cast Turn
3
Drawn → Played
86%
Format

First-cast turn

n=745
26%
T1
16%
T2
10%
T3
8%
T4
10%
T5
25%
T6-9
5%
T10+
Median 3 P25 1 · P75 6 · max 18
Cast same turn as drawn 66%

The "good card" funnel

3686 brought · 1305 players
Brought to game
3686
Ever drawn
871
Reached battlefield
745
Still on board at game end
674

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.7pp

Players who cast this card win 27% of the time (n=675) , vs 24% when it never left the library (n=2349).

When players drew this card but left it in hand, they won 30% (n=117).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.9pp; 95% confidence interval -0.7pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

981 instances
2.9%
Library
68.7%
Battlefield
15.6%
Graveyard
4.0%
Exile

Commanders that played this card

in tracked games
Card text
Undergrowth Stadium card

Undergrowth Stadium

Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Gabriel Tanko

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.