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Undergrowth Stadium card art
Live Play Data

Undergrowth Stadium

Land · Teenage Mutant Ninja Turtles Eternal (TMC)
23%
Live Inclusion
Times Brought
540
Decks Running
283
Median Cast Turn
3
Drawn → Played
81%
Format

23% of tracked multiplayer Commander decks run Undergrowth Stadium. When drawn, 81% of copies reach the battlefield, and it stays there 91% of the time once cast.

Undergrowth Stadium is a Golgari staple that nearly always enters untapped in Commander's multiplayer environment. With two or more opponents, the drawback evaporates entirely, making this a functional dual land for any black-green strategy. 23% of the 1256 tracked multiplayer Commander decks include it, spread across 283 distinct lists.

The play-pattern numbers are consistent with a land players trust and deploy quickly. Of 134 copies drawn across 485 tracked games, 81% were cast before the game ended. Median first-cast turn lands on turn 3, with a strong cluster on turn 1 reflecting opening-hand keeps. Once it hits the battlefield, 91% of copies remain there through end of game. Lands are rarely removed, and these numbers confirm that.

The commander distribution is broad. 238 distinct players have brought Undergrowth Stadium to a tracked game, and the single heaviest contributor accounts for just 3% of all instances. That spread gives the data reasonable grounding across many archetypes, from pure Golgari builds to five-color shells that dip into black and green.

At a glance
  • 23% of tracked multiplayer Commander decks include Undergrowth Stadium
  • 81% of drawn copies reach the battlefield before the game ends
  • T3 median first-cast turn across all tracked games
  • 91% battlefield stickiness once cast
  • 238 distinct players have brought this card to a tracked game
  • 25% draw rate, consistent with a singleton in a 100-card deck

First-cast turn

n=109
32%
T1
16%
T2
17%
T3
5%
T4
12%
T5
17%
T6-9
3%
T10+
Median 3 P25 1 · P75 5 · max 11
Cast same turn as drawn 62%

The "good card" funnel

543 brought · 238 players
Brought to game
543
Ever drawn
134
Reached battlefield
109
Still on board at game end
99
81%

Of 543 Undergrowth Stadiums brought to games, 134 were drawn, 109 of those were cast, and the clear majority remained on the battlefield through end of game, consistent with what you expect from a removal-resistant land.

≥ -12.1pp

Players who cast this card win 24% of the time (n=109) , vs 27% when it never left the library (n=368).

When players drew this card but left it in hand, they won 12% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -3.4pp; 95% confidence interval -12.1pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

155 instances
2.6%
Library
63.9%
Battlefield
14.8%
Graveyard
3.9%
Exile

The overwhelming majority of observed Undergrowth Stadium copies finish the game on the battlefield, a sharp contrast to non-land cards. Most library copies simply reflect decks where the card was never drawn, which is expected for a singleton in a 100-card deck.

Commanders that played this card

in tracked games

The commander distribution is wide: no single commander dominates, with the top pairings split across pure Golgari, three-color, and five-color builds, reflecting Undergrowth Stadium's role as a broadly playable mana source rather than an archetype-specific pick.

Frequently Asked

How often is Undergrowth Stadium drawn in a Commander game?
Across 485 tracked multiplayer games where Undergrowth Stadium was in the deck, it was drawn 25% of the time. That is a normal draw rate for a singleton land in a 100-card deck. Of those 134 drawn copies, 81% were cast before the game concluded.
What turn does Undergrowth Stadium typically hit play?
Median first-cast turn is 3 in multiplayer Commander. The distribution skews early: the most common single turn is turn 1, reflecting players who keep it in their opening hand and lead with it immediately. The interquartile range runs from turn 1 to turn 5, so the majority of casts are in the early game where a tapped-versus-untapped distinction matters most.
Does Undergrowth Stadium enter untapped in Commander?
In a standard multiplayer Commander game you start with two or more opponents, so the land's condition is met from the very first turn. It enters untapped in virtually every Commander game. The 'enters tapped unless you have two or more opponents' clause is primarily relevant in duel formats, where it is a real cost. In Commander, treat it as an untapped dual for black and green.
Is Undergrowth Stadium legal in Commander?
Yes. Undergrowth Stadium is legal in Commander, as well as in Legacy, Vintage, Gladiator, Oathbreaker, and Duel Commander. It is not legal in Standard, Pioneer, Modern, Historic, Brawl, Pauper, or Paupercommander. Its rarity is rare, from the Teenage Mutant Ninja Turtles Eternal set.
Which commanders most often pair with Undergrowth Stadium?
In the multiplayer tracked data, the top pairing is Witherbloom, the Balancer, followed by Leonardo, the Balance and Kotis, the Fangkeeper. The list spans pure Golgari commanders as well as three-color and five-color builds that include black and green. The broad spread across archetypes confirms Undergrowth Stadium's role as a format-agnostic mana piece rather than a build-around.
Does casting Undergrowth Stadium meaningfully affect win rate?
The multiplayer cast-vs-library delta is slightly negative in the current dataset, but the standard error is larger than the delta itself. Both sample buckets have reasonable counts, but the effect is not cleanly separable from deck quality at this stage. The early signal is that Undergrowth Stadium is a lands-matter utility piece rather than a win condition. Do not read the delta as directional evidence against running it.