Live Play Data
Underrealm Lich
2%
Live Inclusion
Times Brought
237
Decks Running
131
Median Cast Turn
6
Drawn → Played
60%
Format
First-cast turn
n=31
0%
T1
0%
T2
3%
T3
16%
T4
16%
T5
48%
T6-9
16%
T10+
Median
6
P25
5
· P75
8
· max
13
On curve
35%
(5 / 31 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
237 brought · 128 playersBrought to game
237
Ever drawn
52
Reached battlefield
31
Still on board at game end
18
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.4pp
Players who cast this card win 29% of the time (n=28) , vs 21% when it never left the library (n=132).
When players drew this card but left it in hand, they won 26% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.1pp; 95% confidence interval -8.4pp to +24.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
73 instances4.1%
Library
24.7%
Battlefield
37.0%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Thranduil, the Elvenking
33 decks
-
2
Muldrotha, the Gravetide
11 decks
-
3
Betor, Ancestor's Voice
9 decks
-
4
Jarad, Golgari Lich Lord
6 decks
-
5
Nethroi, Apex of Death
6 decks
-
6
Coram, the Undertaker
5 decks
-
7
Lord Windgrace
5 decks
-
8
Teval, the Balanced Scale
5 decks
-
9
Kathril, Aspect Warper
4 decks
-
10
Meren of Clan Nel Toth
4 decks
Card text
Underrealm Lich
Creature — Zombie Elf Shaman
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.
Pay 4 life: This creature gains indestructible until end of turn. Tap it.
4 / 3
Ravnica: Clue Edition (CLU)
·
Mythic
·
Illustrated by Anna Steinbauer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.