Underrealm Lich card art
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Underrealm Lich

{3} {B} {G} · Creature — Zombie Elf Shaman · Ravnica: Clue Edition (CLU)
Times Brought
197
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Underrealm Lich card

Underrealm Lich

{3} {B} {G}
Creature — Zombie Elf Shaman
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: This creature gains indestructible until end of turn. Tap it.
4 / 3
Ravnica: Clue Edition (CLU) · Mythic · Illustrated by Anna Steinbauer

Final zone distribution

52 instances
32.7%
Battlefield
36.5%
Graveyard
7.7%
Exile
23.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

197 brought · 108 players
Brought to game
197
Ever drawn
37
Reached battlefield
24
Still on board at game end
17

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +2.1pp

Players who cast this card win 34% of the time (n=20) , vs 20% when it never left the library (n=109).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.3pp; 95% confidence interval +2.1pp to +24.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
8%
T3
13%
T4
17%
T5
50%
T6-9
13%
T10+
Median 6.5 P25 5 · P75 8 · max 15
On curve 38% (4 / 24 cast on T5) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.