Live Play Data
Undying Evil
1%
Live Inclusion
Times Brought
155
Decks Running
83
Median Cast Turn
—
Drawn → Played
49%
Format
First-cast turn
n=18Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
155 brought · 80 playersBrought to game
155
Ever drawn
37
Reached battlefield
18
Still on board at game end
0
≥ -21.5pp
Players who cast this card win 21% of the time (n=17) , vs 22% when it never left the library (n=100).
When players drew this card but left it in hand, they won 21% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.5pp; 95% confidence interval -21.5pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances2.4%
Library
45.2%
Graveyard
4.8%
Exile
47.6%
Hand
Commanders that played this card
in tracked games-
1
Olinda the Oblivious
7 decks
-
2
Deadpool, Trading Card
6 decks
-
3
Black Cat, Cunning Thief
3 decks
-
4
Torgaar, Famine Incarnate
3 decks
-
5
Be'lakor, the Dark Master
2 decks
-
6
Doctor Doom
2 decks
-
7
Doctor Doom, Unrivaled
2 decks
-
8
Judith, Carnage Connoisseur
2 decks
-
9
Kardur, Doomscourge
2 decks
-
10
Kokusho, the Evening Star
2 decks
Card text
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Dark Ascension (DKA)
·
Common
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.