Live Play Data
Undying Evil
1%
Live Inclusion
Times Brought
208
Decks Running
114
Median Cast Turn
6
Drawn → Played
47%
Format
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
13%
T4
22%
T5
61%
T6-9
4%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
0%
(0 / 23 cast on T1)
Cast same turn as drawn
4%
The "good card" funnel
208 brought · 108 playersBrought to game
208
Ever drawn
49
Reached battlefield
23
Still on board at game end
0
≥ -9.7pp
Players who cast this card win 34% of the time (n=22) , vs 23% when it never left the library (n=134).
When players drew this card but left it in hand, they won 16% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval -9.7pp to +31.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
56 instances1.8%
Library
46.4%
Graveyard
5.4%
Exile
46.4%
Hand
Commanders that played this card
in tracked games-
1
Olinda the Oblivious
10 decks
-
2
Deadpool, Trading Card
7 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
5 decks
-
4
Black Cat, Cunning Thief
4 decks
-
5
Kardur, Doomscourge
3 decks
-
6
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
3 decks
-
7
Torgaar, Famine Incarnate
3 decks
-
8
Xu-Ifit, Osteoharmonist
3 decks
-
9
Be'lakor, the Dark Master
2 decks
-
10
Doctor Doom
2 decks
Card text
Undying Evil
Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Dark Ascension (DKA)
·
Common
·
Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.