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Part of Fallout
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#6 red ramp card
·
Instant
·
Adventures in the Forgotten Realms (AFR)
Card Preview
Unexpected Windfall
Times Brought
2850
Decks Running
1409
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Unexpected Windfall
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Adventures in the Forgotten Realms (AFR)
·
Common
·
Illustrated by Alayna Danner
Final zone distribution
598 instances3.3%
Library
2.5%
Battlefield
60.0%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
177 decks
-
2
Fire Lord Azula
81 decks
-
3
Smaug the Impenetrable
43 decks
-
4
Smaug the Magnificent
40 decks
-
5
Dr. Madison Li
34 decks
-
6
Sonic the Hedgehog
29 decks
-
7
Knuckles the Echidna
24 decks
-
8
Lorehold, the Historian
24 decks
-
9
Kratos, God of War
22 decks
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10
Prismari, the Inspiration
22 decks
The "good card" funnel
2850 brought · 1120 playersBrought to game
2850
Ever drawn
555
Reached battlefield
354
Still on board at game end
15
≥ +1.3pp
Players who cast this card win 29% of the time (n=274) , vs 25% when it never left the library (n=1625).
When players drew this card but left it in hand, they won 26% (n=143).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval +1.3pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=354
1%
T1
2%
T2
5%
T3
15%
T4
18%
T5
53%
T6-9
8%
T10+
Median
6.0
P25
5
· P75
8
· max
20
On curve
22%
(53 / 354 cast on T4)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.