collections_bookmark Part of Final Fantasy
Unfinished Business card art
Live Play Data

Unfinished Business

{3} {W} {W} · Sorcery · Final Fantasy Commander (FIC)
1%
Live Inclusion
Times Brought
463
Decks Running
216
Median Cast Turn
8.0
Drawn → Played
40%
Format

First-cast turn

n=44
2%
T1
0%
T2
0%
T3
0%
T4
5%
T5
73%
T6-9
20%
T10+
Median 8.0 P25 7 · P75 9 · max 15
On curve 7% (2 / 44 cast on T5) Cast same turn as drawn 17%

The "good card" funnel

463 brought · 199 players
Brought to game
463
Ever drawn
111
Reached battlefield
44
Still on board at game end
1
≥ -12.5pp

Players who cast this card win 21% of the time (n=40) , vs 21% when it never left the library (n=290).

When players drew this card but left it in hand, they won 28% (n=58).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.1pp; 95% confidence interval -12.5pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

116 instances
2.6%
Library
0.9%
Battlefield
39.7%
Graveyard
4.3%
Exile

Commanders that played this card

in tracked games
Card text
Unfinished Business card

Unfinished Business

{3} {W} {W}
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Final Fantasy Commander (FIC) · Rare · Illustrated by Ramza Psyru

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.