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Part of Final Fantasy
·
Sorcery
·
Final Fantasy Commander (FIC)
Live Play Data
Unfinished Business
1%
Live Inclusion
Times Brought
760
Decks Running
338
Median Cast Turn
8
Drawn → Played
38%
Format
First-cast turn
n=65
2%
T1
0%
T2
0%
T3
2%
T4
5%
T5
71%
T6-9
22%
T10+
Median
8
P25
7
· P75
9
· max
17
On curve
8%
(3 / 65 cast on T5)
Cast same turn as drawn
15%
The "good card" funnel
760 brought · 315 playersBrought to game
760
Ever drawn
173
Reached battlefield
65
Still on board at game end
3
≥ -7.3pp
Players who cast this card win 25% of the time (n=59) , vs 22% when it never left the library (n=487).
When players drew this card but left it in hand, they won 26% (n=96).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -7.3pp to +13.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
186 instances3.2%
Library
1.6%
Battlefield
40.3%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
225 decks
-
2
Ellivere of the Wild Court
17 decks
-
3
Cloud, Midgar Mercenary
12 decks
-
4
Tifa, Martial Artist
7 decks
-
5
Amy Rose
4 decks
-
6
Captain America, First Avenger
3 decks
-
7
Cass, Hand of Vengeance
3 decks
-
8
Cloud, Planet's Champion
3 decks
-
9
Light-Paws, Emperor's Voice
3 decks
-
10
Pearl-Ear, Imperial Advisor
3 decks
Card text
Unfinished Business
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Ramza Psyru
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.