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Unfinished Business card art
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Unfinished Business

{3} {W} {W} · Sorcery · Final Fantasy Commander (FIC)
1%
Decklist Inclusion
Times Brought
343
Decks Running
163
In Decks
966
Decklist Inclusion
1%
Format
Card text
Unfinished Business card

Unfinished Business

{3} {W} {W}
Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Final Fantasy Commander (FIC) · Rare · Illustrated by Ramza Psyru

Final zone distribution

84 instances
3.6%
Library
1.2%
Battlefield
41.7%
Graveyard
6.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

343 brought · 151 players
Brought to game
343
Ever drawn
82
Reached battlefield
35
Still on board at game end
1
≥ -11.8pp

Players who cast this card win 23% of the time (n=34) , vs 20% when it never left the library (n=217).

When players drew this card but left it in hand, they won 27% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.3pp; 95% confidence interval -11.8pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
0%
T1
0%
T2
0%
T3
0%
T4
6%
T5
77%
T6-9
17%
T10+
Median 8 P25 7 · P75 9 · max 15
On curve 6% (2 / 35 cast on T5) Cast same turn as drawn 12%
35 of 100 times cast 35%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.