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Part of Final Fantasy
·
Sorcery
·
Final Fantasy Commander (FIC)
Card Preview
Unfinished Business
1%
Decklist Inclusion
Times Brought
217
Decks Running
103
In Decks
749
Decklist Inclusion
1%
Format
Final zone distribution
55 instances3.6%
Library
47.3%
Graveyard
9.1%
Exile
40.0%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
65 decks
-
2
Ellivere of the Wild Court
6 decks
-
3
Cloud, Midgar Mercenary
4 decks
-
4
Captain America, First Avenger
3 decks
-
5
Auron, Venerated Guardian
2 decks
-
6
Sonic the Hedgehog
2 decks
-
7
Amy Rose
1 decks
-
8
Anti-Venom, Horrifying Healer
1 decks
-
9
Ardenn, Intrepid Archaeologist
1 decks
-
10
Arna Kennerüd, Skycaptain
1 decks
The "good card" funnel
217 brought · 99 playersBrought to game
217
Ever drawn
53
Reached battlefield
25
Still on board at game end
0
≥ -16.1pp
Players who cast this card win 20% of the time (n=24) , vs 20% when it never left the library (n=135).
When players drew this card but left it in hand, they won 30% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.7pp; 95% confidence interval -16.1pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
0%
T4
8%
T5
84%
T6-9
8%
T10+
Median
7
P25
6
· P75
8
· max
15
On curve
8%
(2 / 25 cast on T5)
Cast same turn as drawn
17%
25 of 100 times cast
25%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.