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Part of Lorwyn Eclipsed
·
Instant
·
Lorwyn Eclipsed (ECL)
Live Play Data
Unforgiving Aim
0%
Live Inclusion
Times Brought
103
Decks Running
48
Median Cast Turn
6.0
Drawn → Played
65%
Format
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
25%
T4
20%
T5
45%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
11
On curve
0%
(0 / 20 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
103 brought · 46 playersBrought to game
103
Ever drawn
31
Reached battlefield
20
Still on board at game end
0
≥ -17.3pp
Players who cast this card win 17% of the time (n=19) , vs 17% when it never left the library (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -17.3pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
32 instances6.3%
Library
62.5%
Graveyard
3.1%
Exile
28.1%
Hand
Commanders that played this card
in tracked games-
1
High Perfect Morcant
10 decks
-
2
Thranduil, the Elvenking
6 decks
-
3
Maralen, Fae Ascendant
5 decks
-
4
Lathril, Blade of the Elves
3 decks
-
5
Bristly Bill, Spine Sower
2 decks
-
6
The Unbeatable Squirrel Girl
2 decks
-
7
Voja, Jaws of the Conclave
2 decks
-
8
Bruce Banner // The Incredible Hulk
1 decks
-
9
Codie, Vociferous Codex
1 decks
-
10
Dionus, Elvish Archdruid
1 decks
Card text
Unforgiving Aim
Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Create a 2/2 black and green Elf creature token.
Lorwyn Eclipsed (ECL)
·
Common
·
Illustrated by Filip Burburan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.