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Unnatural Growth card art
Live Play Data

Unnatural Growth

{1} {G} {G} {G} {G} · Enchantment · Innistrad Remastered (INR)
6%
Live Inclusion
Times Brought
1157
Decks Running
586
Median Cast Turn
7.0
Drawn → Played
60%
Format

40% of games where Unnatural Growth resolved ended in a win for its controller, a +16.3 percentage-point lift over the 24% baseline seen when the card stays in the library.

Unnatural Growth sits in 6% of tracked Commander decks on Playgroup Live, a focused niche inside green's toolbox. When it resolves, the effect is stark: controllers win 40% of those games, compared to 24% when the card never leaves the library. That +16.3-point gap, sampled across 162 cast participations and 750 library participations, is a strong directional signal that landing this enchantment meaningfully shifts a game's outcome.

The card costs five mana and plays like it. Median first cast arrives on turn 7.0, well after the opening ramp phase, and only 20% of casts land exactly on curve. Most copies are drawn late and take time to get down: the median hand-to-cast delay is 2 turns, and just 25% of drawn copies reach the battlefield the same turn they are drawn. Of 289 instances that made it to a hand, 60% were cast before the game ended.

The commander spread is dominated by green creature-doubling strategies. Bello, Bard of the Brambles leads all commanders by raw deck count, and the broader list skews heavily toward green-red and mono-green aggressive shells where doubling every creature's power each combat is a closing mechanism rather than a value play. The data comes from 498 distinct players, with the single heaviest contributor accounting for just 4% of all instances, so concentration is not a concern here.

At a glance
  • 6% of tracked Commander decks include Unnatural Growth
  • T7.0 median first-cast turn, reflecting its 5-mana cost
  • 40% win rate when Unnatural Growth resolves
  • +16.3pp win-rate lift over the library baseline, a strong directional signal
  • 60% of drawn copies were cast before the game ended
  • 70% battlefield stickiness once cast

First-cast turn

n=174
1%
T1
0%
T2
1%
T3
6%
T4
12%
T5
67%
T6-9
13%
T10+
Median 7.0 P25 6 · P75 9 · max 14
On curve 20% (21 / 174 cast on T5) Cast same turn as drawn 25%

The "good card" funnel

1161 brought · 498 players
Brought to game
1161
Ever drawn
289
Reached battlefield
174
Still on board at game end
121
60%

Of 1161 copies brought to games, 289 were drawn and 174 were cast, with 70% of those staying on the battlefield through end of game.

≥ +8.8pp

Players who cast this card win 40% of the time (n=162) , vs 24% when it never left the library (n=750).

When players drew this card but left it in hand, they won 21% (n=105) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +16.3pp; 95% confidence interval +8.8pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

318 instances
2.8%
Library
38.1%
Battlefield
23.0%
Graveyard
6.0%
Exile

Most tracked instances of Unnatural Growth end the game on the battlefield or in hand, with very few returning to the library. That distribution reflects a card that, once drawn, tends to resolve and stick rather than get buried in the deck.

Commanders that played this card

in tracked games

Bello, Bard of the Brambles holds a commanding lead in raw deck count, but the top ten spans nine distinct commanders across green-red, mono-green, and green-white-black shells, showing the card finds homes wherever large creatures close games.

Card text
Unnatural Growth card

Unnatural Growth

{1} {G} {G} {G} {G}
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Innistrad Remastered (INR) · Rare · Illustrated by Svetlin Velinov

Frequently Asked

How often is Unnatural Growth drawn in a Commander game?
Across 1107 tracked games where Unnatural Growth was in the deck, it was drawn 25% of the time. That is roughly in line with what you would expect from a singleton in a 100-card deck. Of 289 instances that reached a hand, 60% were cast before the game ended. The remainder reflects games that concluded before the player could deploy a 5-mana enchantment, not necessarily a choice to hold it.
What turn does Unnatural Growth usually hit the battlefield?
Median first cast lands on turn 7.0, with the 25th percentile at turn 6 and the 75th at turn 9. Only 20% of casts landed exactly on curve for a 5-mana spell, which is expected given that most copies are drawn mid-to-late game rather than in the opening hand. The mean hand-to-cast delay is over two turns, so players are typically holding it and waiting for the right moment rather than slamming it the turn it arrives.
Does resolving Unnatural Growth actually help you win?
The data is consistent with a meaningful positive effect. Controllers who resolved the card won 40% of those games (162 participations). Games where Unnatural Growth sat in the library all game produced a 24% win rate (750 participations). The +16.3-point delta is above the standard error for this sample, putting the lower bound of the lift above zero, though we still treat it as directional rather than definitive at this dataset size.
Which commanders play Unnatural Growth most often?
Bello, Bard of the Brambles leads all commanders by raw deck count in the tracked dataset, followed by Tovolar, Dire Overlord and Wolverine, Best There Is. The list skews green-red and mono-green, built around creature strategies that want to punch through combat. Unnatural Growth's value scales with board width and creature size, so it fits naturally in these aggressive shells.
Is Unnatural Growth legal in Commander?
Yes. Unnatural Growth is legal in Commander, Duel Commander, Legacy, Modern, Pioneer, Vintage, Historic, Timeless, Brawl, Gladiator, Oathbreaker, and Competitive Brawl. It is not legal in Standard, Pauper, Pauper Commander, Alchemy, or premodern formats.
How sticky is Unnatural Growth once it hits the battlefield?
70% of resolved copies were still on the battlefield at end of game. For a five-mana enchantment with no built-in protection, that is a strong number and reflects two things: green creature decks often apply enough pressure to close quickly once Unnatural Growth resolves, and enchantment removal is less common in most pods than creature or artifact removal.