Unnatural Growth
40% of games where Unnatural Growth resolved ended in a win for its controller, a +16.3 percentage-point lift over the 24% baseline seen when the card stays in the library.
Unnatural Growth sits in 6% of tracked Commander decks on Playgroup Live, a focused niche inside green's toolbox. When it resolves, the effect is stark: controllers win 40% of those games, compared to 24% when the card never leaves the library. That +16.3-point gap, sampled across 162 cast participations and 750 library participations, is a strong directional signal that landing this enchantment meaningfully shifts a game's outcome.
The card costs five mana and plays like it. Median first cast arrives on turn 7.0, well after the opening ramp phase, and only 20% of casts land exactly on curve. Most copies are drawn late and take time to get down: the median hand-to-cast delay is 2 turns, and just 25% of drawn copies reach the battlefield the same turn they are drawn. Of 289 instances that made it to a hand, 60% were cast before the game ended.
The commander spread is dominated by green creature-doubling strategies. Bello, Bard of the Brambles leads all commanders by raw deck count, and the broader list skews heavily toward green-red and mono-green aggressive shells where doubling every creature's power each combat is a closing mechanism rather than a value play. The data comes from 498 distinct players, with the single heaviest contributor accounting for just 4% of all instances, so concentration is not a concern here.
- 6% of tracked Commander decks include Unnatural Growth
- T7.0 median first-cast turn, reflecting its 5-mana cost
- 40% win rate when Unnatural Growth resolves
- +16.3pp win-rate lift over the library baseline, a strong directional signal
- 60% of drawn copies were cast before the game ended
- 70% battlefield stickiness once cast
First-cast turn
n=174The "good card" funnel
1161 brought · 498 playersOf 1161 copies brought to games, 289 were drawn and 174 were cast, with 70% of those staying on the battlefield through end of game.
Players who cast this card win 40% of the time (n=162) , vs 24% when it never left the library (n=750).
When players drew this card but left it in hand, they won 21% (n=105) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +16.3pp; 95% confidence interval +8.8pp to +23.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
318 instancesMost tracked instances of Unnatural Growth end the game on the battlefield or in hand, with very few returning to the library. That distribution reflects a card that, once drawn, tends to resolve and stick rather than get buried in the deck.
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
74 decks
-
2
Beorn the Fierce
30 decks
-
3
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
21 decks
-
4
Ghalta, Primal Hunger
20 decks
-
5
Wolverine, Best There Is
18 decks
-
6
Bruce Banner // The Incredible Hulk
12 decks
-
7
Doran, Besieged by Time
11 decks
-
8
Felothar the Steadfast
11 decks
-
9
Gishath, Sun's Avatar
10 decks
-
10
Minsc & Boo, Timeless Heroes
10 decks
Bello, Bard of the Brambles holds a commanding lead in raw deck count, but the top ten spans nine distinct commanders across green-red, mono-green, and green-white-black shells, showing the card finds homes wherever large creatures close games.