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Part of Bloomburrow
·
Enchantment
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Innistrad Remastered (INR)
Live Play Data
Unnatural Growth
6%
Live Inclusion
Times Brought
1831
Decks Running
877
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=262
1%
T1
0%
T2
1%
T3
7%
T4
15%
T5
65%
T6-9
11%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
23%
(38 / 262 cast on T5)
Cast same turn as drawn
26%
The "good card" funnel
1835 brought · 741 playersBrought to game
1835
Ever drawn
435
Reached battlefield
262
Still on board at game end
183
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +10.9pp
Players who cast this card win 41% of the time (n=244) , vs 24% when it never left the library (n=1174).
When players drew this card but left it in hand, they won 22% (n=161).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.9pp; 95% confidence interval +10.9pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
485 instances2.7%
Library
37.7%
Battlefield
23.1%
Graveyard
6.2%
Exile
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
111 decks
-
2
Beorn the Fierce
60 decks
-
3
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
28 decks
-
4
Ghalta, Primal Hunger
27 decks
-
5
Wolverine, Best There Is
23 decks
-
6
Bruce Banner // The Incredible Hulk
17 decks
-
7
Doran, Besieged by Time
17 decks
-
8
Chief of the Wilds
15 decks
-
9
Felothar the Steadfast
14 decks
-
10
Arcades, the Strategist
13 decks
Card text
Unnatural Growth
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Innistrad Remastered (INR)
·
Rare
·
Illustrated by Svetlin Velinov
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.