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Unnatural Growth card art
Live Play Data

Unnatural Growth

{1} {G} {G} {G} {G} · Enchantment · Innistrad Remastered (INR)
6%
Live Inclusion
Times Brought
1831
Decks Running
877
Median Cast Turn
7.0
Drawn → Played
60%
Format

First-cast turn

n=262
1%
T1
0%
T2
1%
T3
7%
T4
15%
T5
65%
T6-9
11%
T10+
Median 7.0 P25 6 · P75 8 · max 14
On curve 23% (38 / 262 cast on T5) Cast same turn as drawn 26%

The "good card" funnel

1835 brought · 741 players
Brought to game
1835
Ever drawn
435
Reached battlefield
262
Still on board at game end
183

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +10.9pp

Players who cast this card win 41% of the time (n=244) , vs 24% when it never left the library (n=1174).

When players drew this card but left it in hand, they won 22% (n=161).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.9pp; 95% confidence interval +10.9pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

485 instances
2.7%
Library
37.7%
Battlefield
23.1%
Graveyard
6.2%
Exile
Card text
Unnatural Growth card

Unnatural Growth

{1} {G} {G} {G} {G}
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Innistrad Remastered (INR) · Rare · Illustrated by Svetlin Velinov

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.