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Part of Bloomburrow
·
Enchantment
·
Innistrad Remastered (INR)
Card Preview
Unnatural Growth
Times Brought
167
Decks Running
92
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
26 instances65.4%
Battlefield
19.2%
Graveyard
15.4%
Hand
Commanders that played this card
in tracked games-
1
Bello, Bard of the Brambles
15 decks
-
2
Ghalta, Primal Hunger
6 decks
-
3
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
5 decks
-
4
Wolverine, Best There Is
5 decks
-
5
Ghalta, Stampede Tyrant
3 decks
-
6
Minsc & Boo, Timeless Heroes
3 decks
-
7
Arasta of the Endless Web
2 decks
-
8
Eladamri, Korvecdal
2 decks
-
9
Gargos, Vicious Watcher
2 decks
-
10
Halana and Alena, Partners
2 decks
The "good card" funnel
169 brought · 90 playersBrought to game
169
Ever drawn
25
Reached battlefield
21
Still on board at game end
17
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 33% of the time (n=21) , vs 26% when it never left the library (n=131).
Observed gap +7.8pp; 95% confidence interval -2.8pp to +18.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
0%
T2
0%
T3
14%
T4
19%
T5
57%
T6-9
5%
T10+
Median
6
P25
5
· P75
7
· max
11
On curve
38%
(4 / 21 cast on T5)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.