Card Preview
Unnatural Restoration
1%
Decklist Inclusion
Times Brought
310
Decks Running
156
In Decks
1292
Decklist Inclusion
1%
Format
Card text
Unnatural Restoration
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Uncommon
·
Illustrated by Jeremy Wilson
Final zone distribution
72 instances4.2%
Library
1.4%
Battlefield
55.6%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
25 decks
-
2
Fynn, the Fangbearer
16 decks
-
3
The Serpent Society
13 decks
-
4
Ixhel, Scion of Atraxa
10 decks
-
5
The Wise Mothman
7 decks
-
6
Hapatra, Vizier of Poisons
4 decks
-
7
High Perfect Morcant
4 decks
-
8
Vishgraz, the Doomhive
4 decks
-
9
Agent Frank Horrigan
3 decks
-
10
Carth the Lion
3 decks
The "good card" funnel
310 brought · 144 playersBrought to game
310
Ever drawn
67
Reached battlefield
42
Still on board at game end
1
≥ -10.2pp
Players who cast this card win 24% of the time (n=38) , vs 20% when it never left the library (n=224).
When players drew this card but left it in hand, they won 13% (n=24) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.7pp; 95% confidence interval -10.2pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
0%
T1
0%
T2
5%
T3
5%
T4
12%
T5
67%
T6-9
12%
T10+
Median
7.0
P25
6
· P75
8
· max
11
On curve
0%
(0 / 42 cast on T2)
Cast same turn as drawn
24%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.