Live Play Data
Unnatural Restoration
2%
Live Inclusion
Times Brought
477
Decks Running
220
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=66
0%
T1
2%
T2
3%
T3
8%
T4
12%
T5
64%
T6-9
12%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
2%
(1 / 66 cast on T2)
Cast same turn as drawn
25%
The "good card" funnel
477 brought · 202 playersBrought to game
477
Ever drawn
104
Reached battlefield
66
Still on board at game end
1
≥ -7.4pp
Players who cast this card win 24% of the time (n=61) , vs 20% when it never left the library (n=333).
When players drew this card but left it in hand, they won 8% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.8pp; 95% confidence interval -7.4pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
114 instances3.5%
Library
0.9%
Battlefield
58.8%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
36 decks
-
2
Fynn, the Fangbearer
23 decks
-
3
The Serpent Society
19 decks
-
4
Ixhel, Scion of Atraxa
15 decks
-
5
The Wise Mothman
10 decks
-
6
High Perfect Morcant
7 decks
-
7
Vishgraz, the Doomhive
6 decks
-
8
Hapatra, Vizier of Poisons
5 decks
-
9
Auntie Ool, Cursewretch
4 decks
-
10
Kros, Defense Contractor
4 decks
Card text
Unnatural Restoration
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Uncommon
·
Illustrated by Jeremy Wilson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.