Live Play Data
Unnatural Restoration
2%
Live Inclusion
Times Brought
674
Decks Running
331
Median Cast Turn
7.0
Drawn → Played
63%
Format
First-cast turn
n=86
0%
T1
1%
T2
3%
T3
9%
T4
9%
T5
64%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
14
On curve
1%
(1 / 86 cast on T2)
Cast same turn as drawn
29%
The "good card" funnel
674 brought · 302 playersBrought to game
674
Ever drawn
136
Reached battlefield
86
Still on board at game end
2
≥ -6.4pp
Players who cast this card win 24% of the time (n=80) , vs 21% when it never left the library (n=468).
When players drew this card but left it in hand, they won 8% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -6.4pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
149 instances4.7%
Library
1.3%
Battlefield
57.7%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
55 decks
-
2
Fynn, the Fangbearer
38 decks
-
3
Ixhel, Scion of Atraxa
28 decks
-
4
The Serpent Society
22 decks
-
5
The Wise Mothman
16 decks
-
6
High Perfect Morcant
13 decks
-
7
Hapatra, Vizier of Poisons
9 decks
-
8
Auntie Ool, Cursewretch
7 decks
-
9
Vishgraz, the Doomhive
7 decks
-
10
Kros, Defense Contractor
5 decks
Card text
Unnatural Restoration
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Uncommon
·
Illustrated by Jeremy Wilson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.