Live Play Data
Unnatural Restoration
2%
Live Inclusion
Times Brought
1170
Decks Running
499
Median Cast Turn
7.0
Drawn → Played
58%
Format
First-cast turn
n=126
0%
T1
0%
T2
3%
T3
6%
T4
10%
T5
65%
T6-9
17%
T10+
Median
7.0
P25
6
· P75
9
· max
15
On curve
0%
(0 / 126 cast on T2)
Cast same turn as drawn
26%
The "good card" funnel
1170 brought · 453 playersBrought to game
1170
Ever drawn
218
Reached battlefield
126
Still on board at game end
4
≥ +1.3pp
Players who cast this card win 28% of the time (n=123) , vs 19% when it never left the library (n=868).
When players drew this card but left it in hand, they won 13% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.3pp; 95% confidence interval +1.3pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
242 instances5.0%
Library
1.7%
Battlefield
57.0%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
77 decks
-
2
Fynn, the Fangbearer
60 decks
-
3
Ixhel, Scion of Atraxa
44 decks
-
4
The Serpent Society
27 decks
-
5
The Wise Mothman
25 decks
-
6
High Perfect Morcant
17 decks
-
7
Auntie Ool, Cursewretch
15 decks
-
8
Hapatra, Vizier of Poisons
12 decks
-
9
Tom Bombadil
10 decks
-
10
Vishgraz, the Doomhive
10 decks
Card text
Unnatural Restoration
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Uncommon
·
Illustrated by Jeremy Wilson
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.