Card Preview
Unnatural Restoration
Times Brought
322
Decks Running
156
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Unnatural Restoration
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE)
·
Uncommon
·
Illustrated by Jeremy Wilson
Final zone distribution
64 instances4.7%
Battlefield
46.9%
Graveyard
6.3%
Exile
42.2%
Hand
Commanders that played this card
in tracked games-
1
Atraxa, Praetors' Voice
24 decks
-
2
Fynn, the Fangbearer
23 decks
-
3
Ixhel, Scion of Atraxa
10 decks
-
4
The Wise Mothman
7 decks
-
5
The Serpent Society
6 decks
-
6
Vishgraz, the Doomhive
6 decks
-
7
High Perfect Morcant
5 decks
-
8
Auntie Ool, Cursewretch
4 decks
-
9
Tom Bombadil
3 decks
-
10
Vorinclex // The Grand Evolution
3 decks
The "good card" funnel
323 brought · 142 playersBrought to game
323
Ever drawn
57
Reached battlefield
32
Still on board at game end
3
≥ -12.7pp
Players who cast this card win 26% of the time (n=25) , vs 28% when it never left the library (n=204).
When players drew this card but left it in hand, they won 36% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.2pp; 95% confidence interval -12.7pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=32
3%
T1
6%
T2
3%
T3
3%
T4
13%
T5
66%
T6-9
6%
T10+
Median
6.5
P25
5
· P75
8
· max
12
On curve
9%
(2 / 32 cast on T2)
Cast same turn as drawn
22%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.