Unnatural Restoration card art
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Unnatural Restoration

{1} {G} · Sorcery · Phyrexia: All Will Be One (ONE)
Times Brought
322
Decks Running
156
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Unnatural Restoration card

Unnatural Restoration

{1} {G}
Sorcery
Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Phyrexia: All Will Be One (ONE) · Uncommon · Illustrated by Jeremy Wilson

Final zone distribution

64 instances
4.7%
Battlefield
46.9%
Graveyard
6.3%
Exile
42.2%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

323 brought · 142 players
Brought to game
323
Ever drawn
57
Reached battlefield
32
Still on board at game end
3
≥ -12.7pp

Players who cast this card win 26% of the time (n=25) , vs 28% when it never left the library (n=204).

When players drew this card but left it in hand, they won 36% (n=25).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -2.2pp; 95% confidence interval -12.7pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=32
3%
T1
6%
T2
3%
T3
3%
T4
13%
T5
66%
T6-9
6%
T10+
Median 6.5 P25 5 · P75 8 · max 12
On curve 9% (2 / 32 cast on T2) Cast same turn as drawn 22%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.