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Unstable Molecule Suit card art
Live Play Data

Unstable Molecule Suit

{3} · Artifact — Equipment · Marvel Super Heroes Commander (MSC)
0%
Live Inclusion
Times Brought
498
Decks Running
230
Median Cast Turn
6
Drawn → Played
65%
Format

First-cast turn

n=81
1%
T1
4%
T2
6%
T3
14%
T4
15%
T5
48%
T6-9
12%
T10+
Median 6 P25 5 · P75 8 · max 17
On curve 11% (5 / 81 cast on T3) Cast same turn as drawn 27%

The "good card" funnel

498 brought · 202 players
Brought to game
498
Ever drawn
124
Reached battlefield
81
Still on board at game end
60

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.3pp

Players who cast this card win 29% of the time (n=73) , vs 25% when it never left the library (n=300).

When players drew this card but left it in hand, they won 14% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.4pp; 95% confidence interval -7.3pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

134 instances
0.7%
Library
44.8%
Battlefield
19.4%
Graveyard
4.5%
Exile

Commanders that played this card

in tracked games
Card text
Unstable Molecule Suit card

Unstable Molecule Suit

{3}
Artifact — Equipment
Equipped creature gets +2/+2 and has indestructible. Equip commander {2} Equip {4}
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by Jurijus Chitrovas

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.