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Part of Marvel Super Heroes
·
Artifact — Equipment
·
Marvel Super Heroes Commander (MSC)
Card Preview
Unstable Molecule Suit
0%
Decklist Inclusion
Times Brought
140
Decks Running
69
In Decks
412
Decklist Inclusion
0%
Format
Final zone distribution
41 instances51.2%
Battlefield
22.0%
Graveyard
26.8%
Hand
Commanders that played this card
in tracked games-
1
Mister Fantastic
24 decks
-
2
Invisible Woman
8 decks
-
3
Alexios, Deimos of Kosmos
2 decks
-
4
Anzrag, the Quake-Mole
2 decks
-
5
Human Torch
2 decks
-
6
T'Challa, the Black Panther
2 decks
-
7
The Fantastic Four
2 decks
-
8
Venom, Deadly Devourer
2 decks
-
9
Whiplash, Vengeful Engineer
2 decks
-
10
Anti-Venom, Horrifying Healer
1 decks
The "good card" funnel
140 brought · 65 playersBrought to game
140
Ever drawn
39
Reached battlefield
28
Still on board at game end
21
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.5pp
Players who cast this card win 32% of the time (n=25) , vs 23% when it never left the library (n=77).
Observed gap +8.8pp; 95% confidence interval -10.5pp to +28.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
4%
T2
4%
T3
14%
T4
11%
T5
54%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
9
· max
17
On curve
7%
(1 / 28 cast on T3)
Cast same turn as drawn
8%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.