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Part of Marvel Super Heroes
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Unstable Molecule Suit
0%
Live Inclusion
Times Brought
356
Decks Running
169
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=65
0%
T1
3%
T2
8%
T3
15%
T4
15%
T5
48%
T6-9
11%
T10+
Median
6
P25
4
· P75
8
· max
17
On curve
11%
(5 / 65 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
356 brought · 151 playersBrought to game
356
Ever drawn
94
Reached battlefield
65
Still on board at game end
49
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 31% of the time (n=60) , vs 25% when it never left the library (n=209).
When players drew this card but left it in hand, they won 18% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.6pp; 95% confidence interval -6.5pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
99 instances1.0%
Library
49.5%
Battlefield
17.2%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
49 decks
-
2
Invisible Woman
19 decks
-
3
Human Torch
11 decks
-
4
Anzrag, the Quake-Mole
4 decks
-
5
Bruce Banner // The Incredible Hulk
4 decks
-
6
The Fantastic Four
4 decks
-
7
The Thing
4 decks
-
8
Alexios, Deimos of Kosmos
3 decks
-
9
Ojer Axonil, Deepest Might // Temple of Power
3 decks
-
10
Ares, God of War
2 decks
Card text
Unstable Molecule Suit
Artifact — Equipment
Equipped creature gets +2/+2 and has indestructible.
Equip commander
Equip 
Marvel Super Heroes Commander (MSC)
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Rare
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Illustrated by Jurijus Chitrovas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.