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Part of Marvel Super Heroes
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Unstable Molecule Suit
0%
Live Inclusion
Times Brought
498
Decks Running
230
Median Cast Turn
6
Drawn → Played
65%
Format
First-cast turn
n=81
1%
T1
4%
T2
6%
T3
14%
T4
15%
T5
48%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
17
On curve
11%
(5 / 81 cast on T3)
Cast same turn as drawn
27%
The "good card" funnel
498 brought · 202 playersBrought to game
498
Ever drawn
124
Reached battlefield
81
Still on board at game end
60
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 29% of the time (n=73) , vs 25% when it never left the library (n=300).
When players drew this card but left it in hand, they won 14% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -7.3pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
134 instances0.7%
Library
44.8%
Battlefield
19.4%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Mister Fantastic
57 decks
-
2
Invisible Woman
27 decks
-
3
Human Torch
14 decks
-
4
Ojer Axonil, Deepest Might // Temple of Power
5 decks
-
5
The Fantastic Four
5 decks
-
6
The Thing
5 decks
-
7
Anzrag, the Quake-Mole
4 decks
-
8
Bruce Banner // The Incredible Hulk
4 decks
-
9
Tony Stark // The Invincible Iron Man
4 decks
-
10
Alexios, Deimos of Kosmos
3 decks
Card text
Unstable Molecule Suit
Artifact — Equipment
Equipped creature gets +2/+2 and has indestructible.
Equip commander
Equip 
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Jurijus Chitrovas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.