Card Preview
Urabrask's Forge
0%
Decklist Inclusion
Times Brought
160
Decks Running
84
In Decks
585
Decklist Inclusion
0%
Format
Card text
Urabrask's Forge
Artifact
At the beginning of combat on your turn, put an oil counter on this artifact, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on this artifact. Sacrifice that token at the beginning of the next end step.
Phyrexia: All Will Be One (ONE)
·
Rare
·
Illustrated by Lie Setiawan
Final zone distribution
35 instances40.0%
Battlefield
28.6%
Graveyard
2.9%
Exile
28.6%
Hand
Commanders that played this card
in tracked games-
1
Shadow the Hedgehog
17 decks
-
2
Goro-Goro and Satoru
8 decks
-
3
Norin the Wary
5 decks
-
4
Caesar, Legion's Emperor
4 decks
-
5
Neriv, Heart of the Storm
3 decks
-
6
Ognis, the Dragon's Lash
3 decks
-
7
Baylen, the Haymaker
2 decks
-
8
Joel, Resolute Survivor
2 decks
-
9
Lagomos, Hand of Hatred
2 decks
-
10
Mahadi, Emporium Master
2 decks
The "good card" funnel
160 brought · 82 playersBrought to game
160
Ever drawn
35
Reached battlefield
24
Still on board at game end
14
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 41% of the time (n=22) , vs 14% when it never left the library (n=113).
Observed gap +26.8pp; 95% confidence interval +4.7pp to +48.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
8%
T2
13%
T3
21%
T4
25%
T5
33%
T6-9
0%
T10+
Median
5.0
P25
4
· P75
7
· max
8
On curve
21%
(3 / 24 cast on T3)
Cast same turn as drawn
36%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.